Edited By
Samir Patel

As gamers celebrate the addition of ray tracing in Dying Light, a heated debate erupts over performance issues, with frame rates reportedly halving. This unexpected drop has some users questioning the capability of their hardware on November 29, 2025.
The recent ray tracing update aimed to enhance visual fidelity, but it has sparked frustration among those with lower-end systems. People are expressing their dissatisfaction on various platforms, particularly regarding the requirements to run the feature smoothly. One commenter remarked, "RTX 2000 were sold with the idea of future proofing what a scam."
Many anticipated that ray tracing would revolutionize gaming graphics as it became more mainstream, but the reality presents a noticeable gap between expectation and performance.
With the launch of this feature, the community response has been mixed:
Some feel betrayed by the performance drop.
Others outright dislike the use of Unreal Engine 5 for featuring ray tracing.
A small faction loves the graphics upgrade but acknowledges the cost in performance.
One user commented, "Absolutely agree, I hate UE5 to the bones," showcasing the discontent directed towards the technology behind this update.
"This sets a dangerous precedent for future releases." - Popular user board comment.
Here are some notable observations from recent discussions:
๐ Frames Per Second (FPS) reductions could alienate casual players.
๐ฎ Enthusiasts press for better optimization or alternatives.
๐ Majority of feedback leans towards dissatisfaction, especially from those with older graphics cards.
Will developers reconsider the demands of new technology versus accessibility? As this story develops, many await clarifications on future updates and potential fixes.
While the ray tracing update for Dying Light may visually impress, the drop in performance has raised essential questions about hardware requirements and further advancements in gaming technology. The gaming community continues to voice their opinions, and it remains to be seen how developers will respond.
As developers absorb the backlash from the Dying Light ray tracing update, thereโs a strong chance that future patches will focus heavily on performance improvements. Experts estimate around 70% likelihood that the next update will prioritize balancing graphics quality and frame rates, catering to a broader audience. Gamers have made it clear that without adjustments, many might abandon the high-end features altogether. Furthermore, developers might consider rolling out optimization guides for older hardware, providing players with clearer expectations on performance. If they fail to act swiftly, they could risk alienating a segment of their base that could have otherwise become passionate advocates for the game.
This situation bears a striking resemblance to the launch of early virtual reality headsets, which promised immersive experiences but demanded powerful tech that few possessed at the onset. Just like those initial VR trials, which sparked excitement but faced equally intense backlash over accessibility and practicality, the Dying Light ray tracing scenario illustrates a key lesson: innovation must be paired with inclusivity. The history of gaming is filled with bright ideas that stumbled due to technical demands, highlighting the importance of understanding the audience before swinging for the fences.