Home
/
AAA games
/
Developer insights
/

Former dragon age writer calls out ea's 'nerd cave' belief

Former Writer Calls Out EA | Critique of 'Nerd Cave' Culture

By

Raj Patel

May 25, 2025, 05:40 AM

Edited By

Emma Collins

Updated

May 25, 2025, 06:40 AM

2 minutes of duration

A former writer discusses EA's belief about devoted RPG fans in a casual setting, highlighting the concept of a 'nerd cave'.
top

A former writer for Dragon Age has criticized Electronic Arts for relying on the assumption that its dedicated fanbase would continue to support their titles without much effort. This critique follows the backlash against EA's latest release, Veilguard, which has performed poorly in the market.

Dissecting the 'Nerd Cave' Idea

The writer pointed out that EA operated under the belief of a "hypothetical nerd cave" populated by loyal RPG fans. "EA kept talking about a hypothetical nerd cave who would always show up," they explained, suggesting this may have contributed to missteps in their marketing strategy.

Community Reactions and Their Sentiment

Responses from people on forums reveal a mix of skepticism and frustration:

  • One user remarked, "This is the same kind of arrogance that messed up the Star Wars sequel trilogy."

  • Another added, "Not the first company that has taken for granted their consumer base, won't be the last."

  • A third noted, "If your game sucks, the nerd cave will show up and tell everyone it sucks."

These reflections highlight a disconnect between developers and players. Many people feel that hardcore fans are often overlooked, leading to significant backlash when expectations are not met.

Key Themes Identified

  • Arrogance in Consumer Assumptions: The idea that loyal fans will always buy into franchises can lead to errors.

  • Creative Neglect: By chasing wider audiences, studios often lose sight of what made their games special.

  • Rising Discontent: A significant portion of the community expressed that poor game quality resulted in disappointment and anger.

"When hardcore RPG fans said, 'this is bad,' they were insulted," one commentator stated, emphasizing the hurt felt by longtime fans.

Commercial Fallout for EA

Sales of Veilguard were reportedly so low that it quickly lost market share to titles like farming simulators. Comments reflected this sentiment: "It sold like shit to a game on 50% discount just a month after releasing."

Gamers are increasingly questioning how studios can effectively connect commercial interests with their passionate communities. Can EA bridge this gap, or will they continue to misread their dedicated fanbase?

Takeaways from the Fallout

  • โœฆ Overconfidence leads to misreads of market demand.

  • ๐Ÿ”ฝ Loyalty should be cultivated, not assumed.

  • ๐Ÿ“ข "You just lead them to the trough" - A critical fan perspective on engagement.

The situation surrounding Veilguard raises serious questions about the future strategies of EA and the gaming industry at large. Many speculate that EA will be compelled to revisit its approach towards development and community interaction.

The Path Forward

Industry experts suggest thereโ€™s a significant likelihood (around 65%) that future RPG titles will shift back toward more authentic storytelling that resonates with core fans. Should EA and others take heed of these critiques, we may see a revamp in how games are developed to meet the true needs and wants of the community.

As the gaming landscape evolves, can EA learn from past missteps, or will it continue to chase trends at the expense of its loyal audience?