
A wave of excitement mixed with skepticism surrounds the early impressions of God of War: Sons of Sparta. The combat-centric metroidvania is praised for its engaging gameplay, but some players express dissatisfaction regarding its alignment with traditional God of War elements.
Players continue to rave about the combat, calling it "punchy and fun," and noting the skill trees balance offensive and defensive moves well. However, some gamers feel that the combat and animations are clunky, leading to disappointment. One long-time fan commented, "I was very underwhelmed by it. The backgrounds are decently repetitive, and the enemies seem bland."
Interestingly, a player pointed out that thereโs a โcinematic skipโ option available, which may help with the pacing issues some are facing with forced dialogue interruptions, as another noted: "The biggest negative is how often it stops you for dialogue."
Comparisons with Mandragora remain common, with several players expressing their enthusiasm. "Loved MandragoraโIโm in!" one enthusiast stated. Additionally, developers have reassured that they are incorporating metroidvania mechanics, such as longer jumps and unique traversal methods. A fan revealed, "They took the original monsters and remade them in this engine. That's a cool throwback."
Concerns regarding the $30 price tag persist, with some saying it seems overpriced for the current level of content. "$30 seems like too much for me; this will be $20 at some point this year," a cautious player predicted. Others hope the game makes its way to PC soon, reinforcing expectations for potential discounts.
โ๏ธ Combat mechanics praised, but some found animations clunky.
๐ Comparisons to Mandragora boost interest.
๐ฐ Pricing continues to be debated; $30 perceived as steep by some.
Overall, while God of War: Sons of Sparta shows potential with its fast-paced combat and nostalgic elements, many players are worried about its deviation from what made the franchise beloved. Will player feedback lead to adjustments before the full release? Only time will tell.