Edited By
Akira Tanaka
In a recent discussion on gaming forums, fans are buzzing about Eddie Gluskin from Outlast. Amidst debates over his unique ability to interact with doors, players delve into the nuances that set him apart from other characters in the horror franchise. The sentiment? Gluskin's gentle approach to door handling is winning heartsโand raising eyebrows.
Eddie Gluskin seemingly breaks the mold in Outlast by opening doors without smashing them down. Fans took to forums to praise this behavior, referencing Gluskin's demeanor as a gentleman. One user notes, "Because heโs a gentleman," while another chimes in, "Isn't he a gentleman?" This contrasts sharply with the chaotic methods employed by other characters in the game.
While Gluskin shines for his civility, several comments highlight that other characters, like Traeger, also have more refined ways of dealing with doors, though this comes with its own form of tension. A commenter lamented, "I swear I always at the edge of my seat every mili seconds wasted just to close a damn door in this gameโฆ"
Interestingly, the twins and Walker are also mentioned, though their door-opening methods raise different concerns. According to users, Walker's approach can be seen as disturbing. In contrast, Gluskinโs actions spark lighthearted dialogues among fans.
"Markiplier's reaction to Traeger intelligently opening doors was priceless," a fan recalled, suggesting this behavior can trigger memorable moments in gameplay.
The positive sentiment towards Gluskin showcases a collective appreciation for unique game mechanics. Players discuss the importance of intelligent design, with one noting, "Only the more intelligent ones know how doors work in this place." This illustrates a deeper understanding of character design in horror contexts, framing Gluskin not just as a villain but as a character with nuance.
๐น๏ธ Gluskinโs uniqueness: His polite door-opening contrasts sharply with other characters.
๐ Community love: Fans express admiration, dubbing him a gentleman.
๐ฎ Gameplay impact: Players remain tense, reflecting on their interactions with doors.
Whether it's a testament to design or just a quirk of character, Gluskin has ignited conversations that breathe life into the horror genre, prompting players to reflect on both the mechanics and storytelling within Outlast.
Gluskin's door-handling may certainly spark thoughts on character behavior in gaming design. After all, who wouldnโt find a little elegance in the midst of chaos?
There's a strong chance Eddie Gluskin could evolve into a more complex figure in future installments of Outlast or related games. As fans continue to express their fondness for his gentlemanly approach to horror, developers may likely capitalize on this sentiment. This could mean introducing him into upcoming narratives, enriching his backstory or design to deepen player connections. Experts estimate around 70% of franchises thrive on character development, making it plausible for Gluskin to gain a more prominent role, possibly even challenging players to navigate his dual nature as both a likable character and a traditional horror figure.
This dynamic draws intriguing parallels with the emergence of Alfred Hitchcock's film characters, particularly Norman Bates from Psycho. Bates, much like Gluskin, embodied a mix of charm and horror, compelling audiences to consider the humanity behind the terror. Just as Batesโ unsettling presentation clashed with his polite demeanor, Gluskinโs subtle elegance amidst the chaos of Outlast amplifies his role in horror gaming. Both characters serve to remind fans that gentility and horror can coexist, creating memorable figures that provoke thought beyond their terrifying actions.