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Is elden ring too hard for those not good at soulslikes?

Am I Good Enough for Elden Ring? | Gamers Weigh In

By

Diego Ramirez

Jul 9, 2026, 12:38 PM

Edited By

Marcus Chen

3 minutes of duration

A gamer struggles against a tough monster in a dark fantasy setting, showcasing the difficulty of Elden Ring
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A rising debate among gaming enthusiasts centers around whether newcomers should jump into Elden Ring, especially for those concerned about their skills. Many people express their doubts after experiences with soulslike titles, sparking a flurry of opinions on its difficulty and accessibility.

Context and Background

The interest in Elden Ring has intensified among gamers, particularly those hesitant due to past failures with similar games. One player voiced concern after struggling with another title, wondering if they would "suck" at Elden Ring. In response, multiple views emerged spanning from encouragement to skepticism about the game's challenge.

Community Responses

The Consensus

  1. Learning Curve: Most comments suggest that everyone starts somewhere. "No one is good at these games to begin with," one gamer noted, emphasizing that its all about learning and growth.

  2. Flexibility in Gameplay: Gamers emphasized the game's non-linear design. "If you canโ€™t be a boss, just go somewhere else on the map," a seasoned player advised, pointing out the option to explore and level up instead of getting stuck.

  3. Accessibility Factors: Many users highlighted that Elden Ring is designed for a wide range of players. As one commenter cleverly put it, "Anyone willing to try and keep at it is good enough for Elden Ring."

Key Quotes

"The greatest lesson to learn is to not become emotionally attached to the loss of runes when you die."

"You will die, a lot. Thatโ€™s part of the adventure."

Interestingly, one player shared their journey, mentioning how their father, a 65-year-old with minimal gaming experience, completed the game, suggesting that determination trumps skill.

Sentiment Patterns

The overall sentiment among players leans towards positivity. Many express that the challenge of dying repeatedly is an integral part of the experience, and improvement comes with persistence and patience.

Key Insights

  • โ–ณ Elden Ring is seen as an entry point for soulslike games.

  • โ–ฝ "Rune anxiety" is a common concern for newer players, but many sources confirm it is manageable.

  • โ€ป "Just accept the deaths, itโ€™s normal and expected with these games." - Popular comment

Ultimately, as the community continues to share advice and experiences, the verdict on Elden Ring remains clear: the game's difficulty is merely a gateway to growth, exploration, and the thrill of gaming itself.

What Lies Ahead for Gamers in 2026

Experts estimate around 60% of new players will give Elden Ring a shot over the next year, especially as word spreads about its forgiving approach to difficulty. As more people share their triumphs and tips on forums and user boards, expect a surge in online communities forming around the game. This could lead to increased interest from developers in refining future titles to ensure accessibility, possibly expanding the genre's player base significantly. The potential success of Elden Ring may even inspire similar games to adopt more lenient mechanics that invite newcomers, with a likelihood of 45% for this trend to grow in 2027 as demand rises.

A Time Capsule of Overcoming Challenges

Reflecting on the late 1990s when the internet began to flourish, many struggled with online multiplayer games like Counter-Strike, facing endless defeats while learning the ropes. Just like those early gamers, new Elden Ring players are finding their footing through trials and errors. The correlation is striking; both groups faced steep learning curves but ultimately built strong camaraderie through shared experiences, personal growth, and collective achievements. This sense of community is likely to foster resilience in the face of adversity, bridging gaps and encouraging even the most hesitant gamer to join the fight.