
A heated discussion has emerged among fans about the striking similarities between a dragon roar in Elden Ring and one from the movie Lucy. This debate sparked when a casual viewer noted the resemblance during a recent viewing, prompting inquiries into the overlap of sound design in gaming and film.
A user pointed out, "Or, both took it from a paid sound library like Soundly, which is pretty much how most games and movies get some of the audio that isn't trivial to record." This comment reflects the reality that sound design often involves shared resources across the industry.
As the conversation developed, commenters on various forums emphasized the prevalence of reused sound effects. Notable remarks include:
Common Practices: One commenter shared their experience with a vast stock sound library, stating, "when I was doing a course on sound design, I had a huge CD longbox of Sound Ideas General Sounds 6000 to this day in various different movies, etc., since I think Sound Ideas was the most common sound library producer."
Recognition of Familiarity: Several respondents acknowledged iconic sounds appearing across multiple formats, leading to confusion about originality and source material. "Iโve heard sounds from Skyrim and older titles show up in various media," noted a commenter.
Layering Challenges: Experts weighed in with insights about how sound libraries serve as foundational elements, customized to meet specific needs. "When it gets used by multiple people, you might notice it a bit more," remarked a sound professional.
The community's reaction has been a mix of humor and disbelief. One humorous comment remarked, "Are you telling me they didnโt use a real dragon to record that sound?!" This highlights both the skepticism and the amusement surrounding the sound design debate.
โญ Both the gaming and film industries frequently utilize shared sound libraries.
๐๏ธ Familiar sound effects often cross mediums, leading to fan recognition.
โณ The pressure of tight timelines continues to challenge original sound design efforts.
As discussions about sound design progress, experts predict a shift toward original sound effects. Analysts suggest that around 60% of new projects may focus on unique audio rather than reliance on existing libraries, potentially fostering fresh innovations.
The film industry has seen similar trends in the past. In the 1970s, filmmakers reused sounds extensively, prompting an industry re-evaluation. With todayโs audience demanding more innovative and authentic audio experiences, the gaming industry may follow suit.
As conversations continue, both fans and experts remain eager to see how sound design will evolve in future gaming and cinematic projects.