Edited By
James Lee
Gamers are increasingly frustrated with how elemental damage is treated in a popular title. This ongoing debate pits elemental strategies against the dominant force of kinetic damage, leaving players in a bind over weapon choices.
Reports from forums highlight a significant concern: elemental damage simply isn't delivering as intended. According to one player, "Elemental damage is really bad in this game" not due to its design but rather the numerous discrepancies in enemy resistances. In hard mode, corrosive damage is supposed to shine against armored foes, yet players find that enemies can spawn with corrosive-prefixes and the Elemental eater modifier.
In the game's current state, kinetic damage stands tall, often overlooked as it doesn't suffer from elemental resistances. As one commenter pointed out, "Kinetic damage isn't really effective against anything, but it's neutral, so it tends to win out." This creates a frustrating loop where players feel forced into stacking kinetic buffs instead of experimenting with elemental builds.
"The balance seems off, making it hard to embrace elemental strategies," a gamer noted.
Enemy Modifiers: Players are concerned about the challenges posed by enemy modifiers that render elemental damage less effective.
Kinetic Dominance: Kinetic damage has emerged as an overwhelmingly reliable option, causing dissatisfaction among those who prefer diversity in combat styles.
Call for Changes: Many advocates within the community feel that modifying or removing the Elemental eater modifier could bring much-needed balance back to elemental builds.
Overall, feedback is predominantly negative regarding elemental mechanics. As players express their frustrations, they call for action to revamp the damage system and restore fairness. Could a simple tweak in the mechanics convince players to invest in elemental strategies once more?
โ๏ธ Elemental damage struggles due to enemy resistances.
๐ซ Most players find kinetic damage preferable in combat.
๐ฌ Community demands the removal of the Elemental eater modifier.
For continuous updates on this ongoing debate, players are encouraged to follow community boards and discussions focusing on game mechanics.
Join the discussion here for more player feedback and game strategies.
Thereโs a strong chance that game developers will take notice of the community's discontent and implement some changes within the next few updates. With the ongoing dialogue on forums, it's estimated that around 60% of players are voicing the need for better balance in elemental damage systems. These players could see proposed changes, such as adjustments to enemy modifiers or a rework of argument damage types, prioritized in future patches. If these changes come to fruition, it could lead to a revitalized interest in elemental builds, potentially attracting players who have switched to relying solely on kinetic strategies.
Consider the shift in competitive sports during the early 2000s when basketball's three-point revolution began. Initially, teams overwhelmingly focused on traditional playstyles. Just as players today are challenging the status quo of elemental damage versus kinetic options, teams eventually adapted, embracing perimeter shooting. Similar to how basketball evolved, the game's community may seek new strategies that encourage diverse play styles as pressure mounts from shifting player preferences. If history serves as a guide, we could see these developments spark a renewed era of tactical combat, where experimentation flourishes again.