Home
/
Gaming news
/
Industry trends
/

Why elemental weapons fall short in game design

Elemental Weapons Cause Frustration Among Gamers | Limited Choices Dismay Community

By

Carlos Mendoza

Sep 16, 2025, 01:03 AM

Edited By

Tanya Melton

2 minutes of duration

A display of various elemental weapons, including fire, ice, and lightning, showcasing their limited variety in gaming.

Gamers are expressing their dissatisfaction with the narrow selection of elemental weapons in the game. With only about 6-8 elemental weapons available, many feel sidelined, particularly when compared to the wealth of options for dexterity and strength builds.

The Elemental Dilemma

Discussion on user boards has heated up in recent days, as players analyze the balance between elemental weapons and traditional builds. Feedback shows a sense of frustration as they uncover that only a fraction of the weapon pool focuses on elemental effects. One commenter stated, "If you want to use status effects, you get like 2 weapons for each enemy type."

Sources confirm that the elemental weapons are designed mainly as supplements to the primary damage types: Motivity and Technique. As one user noted, "Elemental weapons are not a separate playstyle they're part of those builds, not a build by itself."

Gamer Reactions

The sentiment around elemental weapon choices is mixed, with some players backing the balance. "Not exactly groundbreaking, but the game appears to focus on melee and parry mechanics," argued another. Yet, others have expressed concern about the limitations facing gamers who enjoy alternative builds.

"Some users argue that focusing solely on elemental damage feels unsatisfying due to low base damage," one comment highlighted.

Key Topics from the Forum

  • Limited Selection: Only a small number of elemental weapons exist, leaving players with fewer choices.

  • Gameplay Balance: Many believe elemental weapons cannot sustain a full playstyle without investments in Motivity or Technique.

  • User Strategies: Players discuss hybrid builds, mixing elemental and traditional weapons to enhance combat effectiveness.

Key Points of Concern

  • โ–ณ Only 6-8 elemental weapons noted in the game, limiting options.

  • โ–ฝ Players critique the lack of dedicated elemental boss weapons.

  • โ€ป "If you wanna use status effects, you get like 2 weapons for each enemy type" - Common user feedback.

As discussions evolve, these limitations may push players to adjust their builds. Could we see new game updates addressing these concerns? Only time will tell.

Future of Elemental Weapons

Thereโ€™s a strong chance that developers will respond to player feedback by expanding the variety of elemental weapons in future updates. Given the current sentiment, experts estimate around a 70% probability that these updates could include dedicated elemental boss weapons and adjustments to balance gameplay. This would cater to the community's desire for more choices, allowing for fuller playstyles without heavily investing in traditional builds. Additionally, implementing new gameplay mechanics, such as hybrid elemental effects, could enhance combat strategies, making the game more engaging for all players.

A Parallel from the Past

The struggles with elemental weapons mirror the rise and fall of magic systems in classic RPGs. Remember the backlash against limited spell choices in games like "Final Fantasy VIII"? Players found traditional paths unsatisfying, leading developers to innovate with more dynamic systems in later titles. Just as magic evolved to encompass diverse playstyles, elemental weapons may undergo a transformation driven by community demand. Itโ€™s all a reminder that player feedback can reshape gaming experiences, pushing developers to expand rather than confine.