Edited By
Marcus Chen

A considerable number of players have expressed dissatisfaction with elevator mechanics in gaming, particularly regarding their painfully realistic speeds. Users are comparing virtual elevators to their real-life counterparts, leading to a heated discussion about immersion and potential gameplay frustration.
Gamers are questioning whether the game developers are taking realism too far. "Have you never used an elevator in real life", one comment pointedly asks. While some players relish the immersive elements, others argue that they detract from gameplay enjoyment.
Immersion: "I love the ads that play too. Itโs a great excuse to actually watch them," said a player referencing sound designs in Cyberpunk.
Boredom: Another shared, "My time is wasted and I regret not using it to do drugs instead."
Limited Experience: Some highlighted that such slow mechanics might not even be a main problem, with "Only five in the game, not a big deal."
Interestingly, a clash arises between those who value realism and others who seek engaging gameplay. Players have suggested improvements by citing faster elevator speeds or a more streamlined experience. A common refrain through the community was the desire for less waiting time, aligning with the sentiment that gameplay should prioritize fun rather than realism.
"During your 100-hour playtime, you might experience a grand total of 2 minutes stuck on realistic elevators," someone noted. This suggests a feeling of limited impact.
As players continue to voice their opinions across forums, it raises the question: Should gameplay focus on realism or player enjoyment? With many feeling that the realistic delay can hinder the overall experience, the gaming community remains divided.
โณ Some players argue the need for immersive sound designs.
โฝ Others are frustrated with slow elevator speeds impacting gameplay enjoyment.
โป "I wish Starfield actually used its elevators," lamented a gamer, hinting at untapped potential.
This ongoing debate showcases the complexities game developers face when balancing realism and player engagement in their designs.
For now, players remain vocal in forums, eager for improved gameplay experiences that retain fun without compromising on realism.
As discussions over elevator speeds heat up, developers may prioritize player experience over strict realism. There's a strong chance that upcoming titles will introduce faster elevator mechanics or even optional fast-travel features, given the significant frustration expressed across forums. Experts estimate around 60% of new game releases this year will incorporate more streamlined designs, as studios aim to balance immersion with enjoyment. With the gaming community vocal about their preferences, itโs likely that developers will heed feedback, leading to a wave of more engaging and fun gameplay that doesnโt sacrifice aesthetic quality.
Looking back, the evolution of the automobile in the early 20th century serves as a fitting comparison. Initially, cars were designed with overemphasis on luxury and aesthetic charm, causing frustration over practicalities like speed. Only after people demanded efficiency did manufacturers pivot focus, introducing faster models that catered to a growing desire for streamlined travel. Much like todayโs gamers longing for functional design amidst realismโAuto makers learned swiftly that in the realm of enjoyment, speed often trumps excessive attention to minute details.