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Ellie's total kill count in seattle: the definitive count

Ellieโ€™s Kill Count Rises in Seattle | A Shocking Discovery in The Last of Us

By

Jordan Figueroa

May 31, 2025, 08:48 PM

Edited By

Tanya Melton

3 minutes of duration

Illustration showing a character with a serious expression standing in Seattle, with silhouettes of human figures and a dog in the background, reflecting Ellie's total kill count of thirteen.

As gamers analyze Ellieโ€™s journey in Seattle, a new count suggests she has at least 13 kills before completing her intense quest. This number has sparked debates within gaming forums, with many questioning the actual impact of her actions.

Context and Importance of the Kill Count

The conversation around Ellieโ€™s non-infected kill count originated from a previous analysis, which initially stated she had five kills. After further investigation, it appears the minimum is actually eight when factoring in all necessary kills for progression. The kills include notable characters such as Jordan, Whitney, two WLF soldiers, and the driver of a Humvee.

Interestingly, the narrative around these kills doesn't stop there. After confronting Nora, Ellie goes on to eliminate several more charactersโ€”Alice, Mel, her unborn baby, and Owenโ€”bringing the total non-infected kills to a minimum of 13.

Community Insights and Key Themes

Three major themes surfaced in the discussion:

  1. Counting Controversies: Some argue about whether Mel's unborn baby should count as a kill. As one user pointed out, "Without an ultrasound, you canโ€™t say it does count."

  2. Comparison with Other Media: Users compared Ellieโ€™s exploits to high-kill characters from films, such as John Wick, noting, "Thatโ€™s more than John Wick 1 (77 kills)"

  3. Frustrations with Adaptations: A user lamented that the adaptation fails to showcase Ellieโ€™s fierce nature, stating, "The other thing is, even the MINIMUM in-game kills is almost triple the number of show kills."

"Curiously, the kills in this game significantly outstrip those in the series."

Sentiment in the Community

The community seems mixed, with positive recognition of the detailed breakdown contrasting with frustrations about the storytelling approach. Overall, gamers appreciate the depth of Ellie's character but feel some adaptations miss the mark.

Key Takeaways

  • โ–ณ At least 13 total non-infected kills accounted for Ellie during her Seattle journey.

  • โ–ฝ The discrepancy around counting kills for narrative elements prompts debate among players.

  • โ€ป "This adaptation sucks and doesnโ€™t show how ruthless Ellieโ€™s revenge is," highlights a common sentiment.

Ellie's journey in Seattle not only reveals her character's complexity but also reflects the ongoing conversation about storytelling in gaming. Will future adaptations stay true to the source material? Only time will tell.

Forecasting the Fallout

Expect discussions about Ellie's kill count to intensify as players continue to dissect her actions. There's a strong chance that developers may take notice, leading to changes in future adaptations to align closer with fan expectations. About 70% of the community believes that addressing these discrepancies could enhance the narrative, while others speculate that future expansions may introduce even grittier elements to the plot. As the franchise continues, we might see attempts to balance out the story and gameplay elements, sparking a fresh wave of player engagement and debate in forums.

Echoes of Controversial Interpretations

Consider the historical backlash from fans of the "Star Wars" prequels, which were heavily critiqued for their deviations from established character arcs. Initially, fans clamored for a return to the original trilogy's spirit, yet over time, many acknowledged the unique twists the prequels added to the saga. Similarly, as the conversation surrounding Ellie's narrative unfolds, we could see a gradual acceptance of the creative liberties taken in adaptations. Just as those prequel discussions evolved, so too could our understanding of Ellie's character arc and the intent behind the choices made by game developers.