Edited By
Dominic Crown

A recent decision to restrict crafting energy ammo solely to the Equalizer Blueprint (BP) has ignited strong reactions across forums. Players express their discontent, noting that this choice complicates gameplay, particularly with other blueprints that require energy ammo.
The announcement caught many off guard. "Finally found myself an Aphelion BP, and just crafted my first legendary weapon, and can't even use it unless I go buy the ammo for silly shop prices," one player expressed frustration. This limitation has resulted in a flurry of comments highlighting the perceived unfairness of the system.
Players are vocal about their frustrations, underscoring three main themes:
Inequitable Access: Several users argue it's unfair to limit crafting ammo only to those who own the Equalizer BP. โYou canโt craft it for two weapons, which makes it lame,โ one player stated, emphasizing the limitations imposed.
Gameplay Balance: Some speculate that restricting ammo crafting aims to prevent players from hoarding or unfairly exploiting crafted weapons. "Probably because they donโt want rats to kill people who craft it to steal them," suggested another user.
Potential for Change: A call for broader accessibility emerged, with the idea that similar restrictions should apply universally to encourage equity across all blueprints. "I think the same thing should apply for Aphelion, but they just need to code that," highlighted one player.
"The fact that you canโt craft ammo for it unless you get the Equalizer is lame," shared one frustrated player, capturing the sentiment of many.
Overall, the tone on forums leans heavily negative. Players feel the current structure hampers their ability to engage fully with their crafted weapons and hinders overall game enjoyment. In the rush to balance gameplay, the developers seem to have overlooked player experience.
๐ Most players disapprove of the crafting restrictions.
โ๏ธ The limitations make it hard for crafted weapons to be fully utilized.
๐ฌ "This sets a frustrating precedent" - A widely echoed sentiment in the comments.
As players articulate their grievances, it remains to be seen if the developers will reconsider their stance. This situation demonstrates the delicate balance between game mechanics and player engagement, prompting many to wonder what adjustments could improve their experience going forward.
There's a strong chance developers will revisit the decision to lock crafting energy ammo behind the Equalizer Blueprint. Given the overwhelming negative sentiments across forums, they may opt for a tiered system allowing players to craft ammo based on various blueprints. Experts estimate around a 70% probability that changes will emerge within the next few updates, as balancing gameplay with player satisfaction is crucial for retaining a loyal community. If they implement broader crafting access, it could boost engagement and restore trust among players disappointed by the current restrictions.
Reflecting on a different landscape, consider the fluctuating practices in the movie industry regarding sequels and franchise films. Just as studios grapple with balancing artistic integrity and audience desire for familiarity, game developers face the challenge of crafting mechanics that donโt alienate their player base. When creators prioritize commercial interests over innovative storytelling, they risk losing touch with their audiencesโsimilar to whatโs happening in the gaming scene now, where players feel trapped by imposed limitations that dampen excitement and creativity.