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Exploring endgame strategies: what players are doing now

Players Question the Value of Endgame Content | Are They Farming Enough?

By

Marcus Huang

Aug 26, 2026, 12:40 AM

Edited By

Omar Ali

2 minutes of duration

A group of players discussing tactics for endgame content in a trending video game, focusing on farming and optimization strategies.
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A rising number of players are expressing concerns about the current endgame loop, questioning whether grinding Onslaught 4 for high-tier mods is worth their time. While some find satisfaction in daily routines, others feel the endgame is lacking in variety and depth.

Current Endgame Activities

Many players are concentrating their efforts on grinding lower tiers like Onslaught 1 to farm Transcendent weapons.

"Sitting in Onslaught 1 pressing the C button," remarked one veteran player, hinting at the monotony of the grind.

However, there are others who enjoy participating in various activities:

  • Completing trials with friends is a popular choice, as groups find joy in testing different builds.

  • Some players alternate between Axion Plains and trials to gather materials.

  • For those focused on collecting, grinding out specific Descendants remains an ongoing challenge.

Optimizing Resource Gathering

Collecting necessary resources is a common pain point.

Players have been sharing strategies to accelerate the crafting of Crystallization Catalysts, citing the slow process as a frustration. "Craft and pray" seems to be the consensus strategy, indicating a lack of efficiency in resource management.

Insights from the Community

Many players described their experiences:

  • "I've got into the habit of 60-catting my Descendants while collecting Trans weapons."

  • Another stated, "Once you hit a certain level, it's mostly just min-maxing."

  • Several echoed the sentiment, stating, "I just log in to do dailies and weeklies."

Are Players Creating Their Own Endgame?

Interestingly, the diversity of player experiences suggests they might be defining their personal endgame narratives.

  • Some prioritize fashion and aesthetics by focusing on character look while others prefer grinding for the best rolls.

  • Players argue there's no strict definition anymore; endgame activities have blurred lines.

Key Insights

  • 🔹 Players feel the endgame content lacks depth;

  • 🔹 The grind for weapons is laborious, but some find joy in community aspects;

  • 🔹 Many adopt a "craft and pray" method for resource gathering amid slow processes.

This ongoing discussion reveals a community seeking both challenge and enjoyment, even when the resources seem scarce. Only time will tell if developers respond to these sentiments, potentially enriching the endgame experience.

What Lies Ahead for the Community

Expectations are mounting that developers will take these concerns seriously and make adjustments. There's a strong chance they will introduce new endgame content within the next few updates, as feedback from players has reached significant levels. Experts estimate around a 70% probability that we will see more diverse activities, possibly new events or challenges, aimed at enhancing engagement. With many players seeking novelty even in a grind-heavy environment, developers may focus on refreshing existing mechanics or introducing reward systems that better align with community desires, potentially rewriting how endgame experiences are crafted.

A Unique Echo from the Past

This situation mirrors the late 1990s film industry when audiences grew weary of repetitive blockbuster formulas, leading to a creative turmoil. Much like players now, moviegoers expressed dissatisfaction with predictable plots, prompting filmmakers to explore unconventional narratives and genres that revitalized interest. As progressive films began to emerge, the industry not only expanded its creative horizons but also redefined what success meant for storytelling. Similarly, the gaming community's push for varied endgame activities may spark a renaissance of creativity among developers, potentially changing the landscape of game design in a way we never anticipated.