Edited By
Maya Robinson
New players are turning to forums for guidance on engaging with optional gameplay in the Abbey, a key feature in a popular game. With rising concerns over whether to invest time in these elements, players are keen to understand their impact on the overall experience.
While the game allows freedom to explore the Abbey, opinions are mixed on its necessity. Some players argue itโs worth the time, while others suggest it might feel like busywork.
Many users confirm that wandering the Abbey can enhance the experience. One noted, "Wandering around the Abbey turned into my 'unwind and zone out' timeI ended up doing like 90% of it my first playthrough." Another highlighted the importance of gathering resources: "The main utility thing I got out of it was ingredients for the Emo Kids meetings, which give you extra cards."
However, another user cautioned: "If you arenโt into it, you CAN ignore it."
This sentiment points out the balance between enjoying the game and feeling compelled to complete all side content.
Interestingly, some players are still figuring out the mechanics. Questions like, "Do I get keys other ways than walking around the Abbey?" indicate a desire to understand how to maximize the gameplay experience. Another explored whether combat items are reusable: "Are combat items reusable or consumable?"
โ Engagement with the Abbey is optional but can significantly enhance enjoyment.
๐ Exploring yields valuable resources, including ingredients for upgrades.
๐ฆ Players recommend saving keys for higher-tier chests, opting to explore at their own pace.
As discussions continue to unfold, players make it clear: enjoyment should guide engagement with optional content in the Abbey. Will this freedom redefine how players perceive gameplay?