Edited By
Omar Ali

A growing community of gamers is on the hunt for long role-playing games, specifically ones that incorporate summoner-themed classes. As the clock ticks down on 2025, players seek deeper combat experiences that require their active participation.
Many players voiced their desire for summoner classes that don't just stand idle while the action unfolds. Forum discussions highlighted the need for more interactive summons. Hereโs a breakdown of what gaming enthusiasts are looking for:
Diverse Utility: Summons should offer more than brute strength or being mere health buffers. Players expect unique skills that enhance gameplay, encouraging them to engage in fights rather than side-watching.
Variety Matters: Gamers want a wide array of summons at their disposal. Each should provide distinct advantages, creating new strategies and gameplay styles.
"Divinity Original Sin 2 has a summoning mechanic," noted one participant, indicating the growing interest in similar mechanics.
Gamers shared several titles that feature summoner mechanics with active participation:
Summoner Archetype from Terraria: Players wield whips while managing a plethora of summons, engaging directly in combat to secure benefits.
Disciple of Varashta from POE2: A classic spellcaster who leverages minions to combo with traditional summons while maintaining active control.
Uriel from Warframe: A unique hybrid class that relies on devil minions, where the player collaborates closely with AI strategies for enhanced results.
Necrass from Arknights: Players must build their minion's strength over time, making each battle a strategic experience.
Commenters praised the need for engaging mechanics, with one stating, "Necromancer's Tale is perfect for CRPG fans!" While another chimes in about the Devil Summoner Raidou series being a strong contender.
Some voiced concerns about how these mechanics impact gameplay depth, expressing fears that the classic summoner roles could become stagnant.
โญ Gamers are searching for RPGs that allow active combat from summoners, focusing on unique utility.
๐ก Titles like Divinity Original Sin 2 and Pathfinder WOTR are currently highlighted, showcasing successful summoning mechanics.
๐ There's a sense of urgency among players for more engaging content as they seek out longer games, preferably exceeding 100 hours.
As 2025 unfolds, the conversation around summoner classes will likely continue. Will developers rise to the occasion and deliver the immersive experiences that players crave? Only time will tell.
As developers receive feedback from the gaming community, there's a strong chance weโll see an uptick in summoner mechanics in upcoming titles. Gamersโ demand for active combat roles could lead to a rise in RPGs that emphasize unique summoning skills and interactive gameplay. Experts estimate that at least 70% of new games launching in 2026 will incorporate some feature aimed at enhancing the summoning experience. This trend could be fueled by the success of existing titles, which illustrate that an active role can significantly elevate player engagement. As competition heats up, innovative mechanics that blend summoning with traditional combat styles may dominate the market, providing fans with the 100+ hour gameplay they crave.
The situation mirrors the way strategy board games evolved in the late 20th century. When players began finding traditional game formats stale, designers introduced more interactive elements, like resource management and player-controlled dynamics, which breathed new life into the genre. This shift led to a renaissance in tabletop gaming that anticipated similar trends in video games. Just as players once craved depth and engagement on the board, today's gamers demand it in their RPGs. The blending of passive and active mechanics in gaming feels like a natural evolution, showcasing how player expectations can shape the future of an entire industry.