Edited By
Maya Robinson
A heated conversation is unfolding among players and developers regarding the revenue-sharing models of Steam and Epic Games Store. As discussions heat up, one user board dives deeper into owner Tim Sweeneyโs comments and the impact on developers.
Comments on various forums highlight serious concerns about Epicโs profit margins. A notable user remarked, "If I were a developer, Iโd much rather give Steam 30% knowing it goes back into making it a good platform." This points to a belief that Valve's system supports sustainable growth compared to Epicโs significantly lower 13% cut.
"Valve provides refined services like community pages, patching, mod support through Workshop, and achievement support."
This contrasts sharply with opinions on Epicโs business practices. The discussions reveal a divide among players, with some criticizing how profits are handled and the reliance on "populist" sentiments around taxes.
Revenue Disparities: Many users cite the 30% cut taken by Steam as an acceptable trade-off for comprehensive platform services rather than solely profit.
Ownership Accountability: Comments speculate on Tim Sweeneyโs tactics and his role in shaping Epic's policies, raising questions of trust in ownership.
Platform Value: Observations indicate that faithful Steam users appreciate the various support offerings provided by Valve, creating lasting loyalty.
The atmosphere regarding revenue cuts sees a blend of appreciation for Valveโs services, while skepticism towards Epic's approach prevails. Users express a mix of sentiments:
Positive: Support for Steam's contribution to a solid platform.
Negative: Distrust of Epicโs lower profit-sharing scheme.
Neutral: Call for understanding the nuances behind revenue sharing.
โ 30% on Steam: Many see this as a necessary investment into the platform.
โ Critiques of Epic: Users question priorities that favor Sweeney's profits.
โ "We truly are lucky that it was Valve who came out on top for digital distribution" - Notable comment
As the debate unfolds, it raises the question: How will these differing strategies affect the future of digital game sales? With passionate voices on both sides, this discussion is far from over.