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Why doesn't eso provide simaris standing for players?

ESO Players Question Simaris Standing Rewards | Users Seek Motivation

By

Derek James

Oct 2, 2025, 04:27 PM

Edited By

Liam Chen

2 minutes of duration

A player in ESO shows frustration while playing, focusing on character and environment
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A wave of criticism arises among gamers regarding the lack of Simaris Standing rewards in Elite Sanctuary Onslaught (ESO). Many argue this oversight deters players from engaging fully while grinding for rare items and mastery. As discussions intensify, the community presents compelling points urging developers to reconsider the current system.

Community Reactions

Players express frustration over the absence of Simaris Standing rewards despite completing missions that contribute to his Sanctuary. Comments reveal a blend of disappointment and practicality:

  • Standing in ESO: Some users suggest that standing should be awarded based on zone progress, indicating that reaching zone eight should yield equivalent standings to that of T5 bounties. This change, they argue, would incentivize longer runs.

  • Economic Concerns: Others worry that implementing such changes might disrupt the existing Riven market. "If any suggestion crashes riven economy, it has my full support," remarked one user, highlighting fears that increased accessibility to Simaris resources could lead to declining prices for high-demand items.

  • Player Engagement: One player pointed out, "Round 8 is 20+ minutes of basically just standing around." Many echoed this sentiment, voicing concerns that the current ESO engagement level is low. Some prefer traditional mission types, expressing that they would stick around for standing incentive, rather than leaving after a short run.

Mixed Sentiments

The discussion showcases a mix of positive and negative sentiments surrounding ESO's structure:

"The standing would be a reward for the research youโ€™re helping with in ESO," noted a participant, reinforcing the community's perspective that rewards should reflect contributions.

Despite the grumblings, many gamers still enjoy ESO's mechanics and use it regularly for farming. However, the lack of standing has led to a perception that itโ€™s simply a means to an end rather than an engaging experience.

Key Insights

  • โš”๏ธ Many players feel that ESO lacks sufficient rewards despite intensive gameplay.

  • ๐Ÿ“‰ Concerns over potential market disruption tied to introducing Simaris Standing.

  • ๐ŸŒŒ Players stress that adding standing could promote better engagement with the mode.

A Shift Towards Rewarding Engagement

Thereโ€™s a strong chance that developers will respond to the growing calls for Simaris Standing rewards in ESO. With the community actively voicing their concerns, the likelihood of change in the upcoming updates is significantโ€”experts estimate around 70% probability of some adjustments. Providing rewards based on missions may better align with player expectations, as this could lead to enhanced player satisfaction and retention. Furthermore, anticipated backlash from the community if no changes occur could push developers to explore new reward structures that stimulate more engaging gameplay.

The Echoes of Past Revisions

Looking back, a less obvious yet potent parallel can be drawn from the early days of online forums in the late 1990s. Much like todayโ€™s ESO players rallying for a fair reward system, those early online communities thrived on feedback loops with developers, influencing the evolution of online interactions. Just as the rise of forum-driven changes forged stronger bonds and engagement among users, the same dynamic may unfold in the realm of gaming, where a united front could transform the relationship between players and developers, ultimately enriching the gaming experience.