Home
/
Gaming news
/
Game reviews
/

Evaluating your gaming skills: are you bad, average or good?

Evaluating Your Gaming Skills | Community Perspectives on Performance

By

Kota Yamamoto

Dec 28, 2025, 10:38 AM

Edited By

Liam Chen

Updated

Dec 29, 2025, 06:20 AM

2 minutes of duration

A diverse group of gamers discussing their skills in front of screens showing The Ghoul/Kaneki gameplay.

A robust conversation among gamers sheds light on skill evaluation in titles like Dead by Daylight. Recent comments highlight varying opinions on success and player enjoyment, debating performance standards in an increasingly competitive gaming environment.

Context: Evaluating Skills

As players question their skill levels, discussions are taking shape around personal growth and enjoyment in gaming. The evolving views affirm that many are refining how they perceive both skill and the experience of gaming itself.

Dissecting Skill Assessment

  1. Performance Benchmarks: Gamers continue to share thoughts on adequate performance, often suggesting that a kill rate of 60% is a decent target. One participant noted, "BHVR balancing is aiming for an avg of 60% now anything below that youโ€™re probably ass."

  2. Competitive Dynamics: The competitive nature of the game is apparent, as players discuss strategies like "meta builds" and tunneling, revealing that many will utilize any means to win. A player remarked, "The fact that youโ€™re bringing up blight โ€˜meta buildsโ€™ and tunneling just proves that it is a competitive game."

  3. Enjoyment vs. Skill: The community maintains that enjoyment is key. A user bluntly stated, "If youโ€™re having fun who the fuck cares? Just enjoy your time in the fog." This sentiment underscores that many gamers prioritize thrill over strict performance metrics.

Personal Journeys

Comments revealed that newer players often achieve a 50-55% kill rate. One commented, "If you started playing barely then it isnโ€™t too bad; basically a draw every game." Another suggested sticking to one killer to master the game, showing diverse strategies for improvement.

Reflecting on Feedback

Gamers make it clear that improvement remains essential, but the heart of gaming is about fun. One user emphasized, "You should be getting at least 3 kills to be good," hinting at varying definitions of success within the community.

What Lies Ahead for Gamers?

As dialogues continue, there's a shift towards more personalized metrics rather than rigid standards. This evolution may inspire seasoned players to mentor newcomers, blending skill enhancement with the joy of gameplay.

Insightful Takeaways

  • ๐ŸŽฎ 60%-70% kill rates considered solid for competitive play.

  • ๐Ÿ“ˆ Interact with meta strategies, showing the competitive edge of players.

  • ๐Ÿ’ก Fun over stats: Many believe enjoyment is crucial for the gaming experience.

In summary, the vibrant discussions among gamers reveal a strong balance between personal enjoyment and skill development, ensuring a welcoming gaming community.