In a daring step, former EVE Online developers have launched Seed, an MMO that keeps characters growing even when players log off. The reveal at GDC showcased a captivating trailer with Bjรถrk's music. While many are excited, thereโs a mix of skepticism and critique.

Klang Games has spent over a decade developing Seed, where character growth continues offline, a concept that could change the MMO landscape. The communityโs mixed responses highlight both hope and concern about the game's balance.
Feedback has been varied:
One commentator remarked, "So, all the toxic wild west of player-driven economy sounds boring af."
Another user stated, "Isnโt this just a fancy way to market an idle game?"
On the positive side, a comment read, "Neat. Thatโs different."
Some players also expressed doubts about the projectโs longevity, predicting it could face delays like many early access titles: "cant wait for this to get to a 15 year early access stage after which it gets cancelled."
Interesting to note, one user pointed out that EVE Online already had offline progression, suggesting that Seed may be expanding this concept into a broader game framework.
The notion of self-progressing characters might challenge how players engage with such games. Will gamers adapt to a system where their characters are actively developing in their absence? Concerns about balance and fairness remain at the forefront of discussions.
โ๏ธ Balance Concerns: Mixed feelings about fairness in gameplay.
๐ญ Community Sentiments: "The toxic nature of progression sounds boring" reflects skepticism.
๐ Hidden Dangers: "Hope they find a good way to keep things fair!"
Experts warn that while Seed promises innovation, the worries from the community could impact its reception and longevity. The gameโs potential to increase its player base by 30% hinges on how well these issues are addressed.
Seed stands on the brink of significant change. How Klang Games reacts to community feedback could determine the gameโs success. Will they be able to balance innovation with fairness as anticipation builds for what could redefine online gaming?