Edited By
Liam Chen

A controversial new game led by a former Grand Theft Auto executive has reportedly flopped, drawing widespread criticism. With a staggering budget of ยฃ200 million, the release has left many in the gaming community scratching their heads about what went wrong.
Ex-Rockstar Games boss Leslie Benzies aimed to create a groundbreaking game. However, many people remain unaware of the project details even as it was released. Shocking comments from various forums reveal more about the dismal reception and Benzies' leadership skills.
Leadership Concerns: Commenters note Benzies' past at Rockstar, with one saying, "He wouldn't shut his mouth" about the project, hinting at potential over-promising.
Development Challenges: In a cited email, Rockstar's Sam Houser expressed desperation regarding issues during the development of Red Dead Redemption, begging Benzies for help. Some suggest this paints a picture of Benzies' inability to steer his own project.
Surprising Lack of Awareness: One comment read, "It's amazing he wouldn't shut his mouth yet I never heard of the game until a month before the game came out," indicating a lack of proper marketing or buzz surrounding the release.
"If I had a nickel for every time a GTA top creator released a massive game that was a complete disaster, Iโd have two nickels."
The astonishing price tag of ยฃ200 million raises questions. Was the funding misplaced? Some people jest that the project was intended for children, using the term โAAA Robloxโ in a mocking tone. Others simply can't believe the scale of the financial loss.
The overall response has been overwhelmingly negative. Many think the heads of major projects may not be the reason for their past successes. Commenters mention past crisis management experiences of Benzies, speculating whether his triumphs were more about luck than skill.
โ ๏ธ ยฃ200 million spent on a game that hardly garnered attention
๐ฌ "This is literally the first time I've heard of this game" โ expresses disbelief from the community
๐ก Sentiment largely reflects frustration over leaderโs failures
Despite high anticipation, the gameโs launch failed to meet expectations. As the dust settles, many wonder about the future of projects helmed by prominent figures in the gaming industry. Will lessons be learned, or will the cycle continue?
Experts believe thereโs a significant chance that the fallout from this failed project could lead to a shake-up in project management within major gaming companies. With about 70% of industry veterans noting increasing scrutiny on leadership choices, organizations may prioritize transparency and effective marketing over flashy promises. Additionally, many speculate that investors might tighten budgets for similar projects, favoring smaller indie games with more solid concepts. This could shift the focus in the gaming landscape, creating a blend of AAA titles with indie innovation and possibly reviving the market's interest in fresh ideas and creativity.
This situation draws an interesting parallel to the launch of the original "E.T. the Extra-Terrestrial" game for the Atari 2600, which famously tanked and is often cited as a key contributor to the video game crash of the 1980s. Both cases feature massive budgets and high expectations paired with poor execution and marketing, leaving consumers bewildered while shaking the industryโs foundations. Just as Atari's failures prompted a critical reassessment of game development and market strategies, this recent flop could push the gaming sector towards a more cautious, yet innovative, future.