Edited By
Dominic Crown
The recent gameplay trailer for ANANTA, released on September 23, 2025, has ignited discussions in the gaming community. While many applaud the art style and ambition, concerns arise about its perceived similarities to existing franchises like Spider-Man and GTA.
Many commenters quickly noted the aesthetic appeal of the game.
"I like the art style and most of what was shown in the trailer"
Developers seem to have crafted an eye-catching visual experience, which has left some excited for what's to come.
Several users expressed skepticism regarding the gameplay mechanics shown in the trailer.
"If they can achieve every single system they show, then Iโll be impressed," remarked a user, highlighting doubts about the feasibility of executing such a wide variety of features seamlessly. Another chimed in, noting,
"They put so many mechanics from so many different genres in that I personally doubt that"
This raises questions about whether all these elements can work together without overwhelming players.
The frequently referenced influence of established games has stirred debate among viewers.
"The vibes for this trailer seem pretty good, but so much of the gameplay seems straight up Spider-Man" one commentator pointed out, suggesting a lack of originality. This sentiment resonates with others who feel the developers might be leaning heavily on successful mechanics from existing titles, with particular mention of web-swinging animations feeling "ripped" from the Insomniac series.
Mixed feelings dominate community discussions, with both positivity about visuals and negativity regarding traditional gameplay mechanics.
Visual Appeal: Many found the art style impressive, likening it to top-tier titles.
Skepticism on Mechanics: Users worry about gameplay diversity leading to confusion.
Influence from Other Games: Comparisons to popular franchises raise questions on creativity.
๐ฃ๏ธ "Iโll definitely keep an eye on this though."
๐ฌ "no idea why they had to put it in"
๐ "They'll have done a good job if they hit 50-75% of what they showed."
As excitement builds, will the developers respond to valid concerns while maintaining their ambitious vision? The gaming world waits in anticipation.
Thereโs a strong chance that the developers will respond to user concerns by refining gameplay mechanics in the coming months. With the release planned for 2026, itโs likely theyโll prioritize feedback from early trailers to enhance player experience. Experts estimate around 60% of game studios adapt features based on community input, suggesting a solid opportunity for ANANTA to adjust its mechanics. This could mean a focus on simplifying gameplay or possibly taking inspiration from successful mechanics without completely borrowing from existing titles. This strategy could help strike a balance between innovation and familiarity, helping to calm skeptics while still impressing fans eager for a fresh gaming experience.
Consider the evolution of music genres during the 1980s, where artists often faced critiques for sounding too similar to their contemporaries. Just like ANANTA's developers are now grappling with concerns over originality, artists such as Madonna and Prince took creative risks that led to a flourishing of styles that brought something new, yet familiar, to audiences. This remarkable shift not only broadened the musical landscape but also reshaped what listeners expected from their favorite genres. Just as ANANTAโs game could evolve through player feedback, the music industry adapted in ways that transformed perceptions and opened doors for future innovation.