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The exhausting journey to rank 10 in the circuit

The Circuit | Players Slam Grind Time | Community Voices Concerns

By

Liam O'Connor

Aug 24, 2026, 10:01 AM

Edited By

Marco Silva

3 minutes of duration

A gamer intensely focused on ranking up in the Incarnon Circuit, surrounded by game interface and rewards, showing the effort to progress.
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A wave of frustration is growing among players returning to the game and tackling the Incarnon Circuit, a nine-week timed event. Many are finding the grind to obtain Rank 10 not just tiring, but exhausting, with some questioning its necessity in the gaming experience.

The post highlights the testing nature of reaching Rank 10, with one player stating the grind feels daunting, especially considering the repetitive missions involved. They suggested instead focusing on farming Platinum to buy desired weapons since not all Incarnon weapons carry equal value.

Community Reactions and Insights

Feedback from the community reflects a mix of discontent and acceptance regarding the current design of the Circuit. Players expressed their thoughts, emphasizing three distinct themes:

  1. Time Investment vs. Rewards

    Many players feel that the time commitment required for the higher ranks, such as Tier 10, isn't justified by the rewards received. "You donโ€™t get ANYTHING while in mission," one veteran commented, pointing out the hours spent yield limited rewards such as rune marrows and basic resources.

  2. Alternatives to Grinding

    The sentiment of skipping the grind in favor of purchasing weapons with Platinum is prevalent. "Imo Iโ€™d rather grind platinum and just skip the Circuit at this point," shared one frustrated player, highlighting a growing trend of avoiding tedious gameplay for faster gains.

  3. Game Design Needs Improvement

    Users are calling for game adjustments to speed up the tier experience per round. One comment captured the sentiment: "They just need to speed up the tier exp per round and itโ€™ll be great."

"Circuit is more like experiencing them in a Rogue-lite style," noted another player, urging for more strategic designs in gameplay to enhance enjoyment.

Frustration Peaks

Comments reveal a familiar story of burnout among users. As one noted, the Circuit SP tends to be a point where many step away from the game, attributing it to the repetitive nature of required missions and a narrow focus on specific frames.

It's not surprising, then, that some are skipping to lower tiers just to save their sanity, with one player declaring, "I just do 5 and not even bother doing the rest." This retreat suggests a need for developers to reassess how players engage with the Circuit, especially as they point out the lack of Duviri resources available during runs.

The general mood seems to lean negative as players affirm that while some levels can be tackled, the longer tasks like void flood and survival missions tend to drag their experience down.

Key Takeaways:

  • โš ๏ธ "The time investment is too much," a player states, echoing a sentiment felt widely across the community.

  • ๐Ÿ” Many players prefer to buy Incarnon weapons with Platinum rather than grinding long hours.

  • ๐Ÿ” Frustrations over game design relate to the repetitive missions requiring excessive time and minimal gains.

As players voice their input through forums, it's clear the debate on the usability of the Incarnon Circuit isn't fading. Whether adjustments will be made remains to be seen but itโ€™s clear players are signalling for changes before they disengage completely.

What Lies Ahead for the Circuit?

Thereโ€™s a strong possibility that developers will take notice of the communityโ€™s growing frustrations regarding the Incarnon Circuit. As dissatisfaction mounts, adjustments to the grind time may be on the table, with estimates suggesting around a 70% chance of faster tier progression being implemented in upcoming updates. Players are clearly advocating for changes that could make the gameplay experience more rewarding, prompting a reassessment of the balance between time investments and actual rewards. Should these adjustments happen, it could reinvigorate interest in the game and potentially bring back those who have stepped away due to the current grind.

Gaming's Endless Cycle

This situation echoes the 1980s arcade gaming scene when players became weary of high-score chases, often feeling trapped by lengthy gameplay with little in return. Just as developers shifted focus to more engaging mechanics to maintain interest, todayโ€™s gaming industry faces similar pressures. The key takeaway is that both eras showcase how player engagement and satisfaction shape game design significantly. Striking a balance has always been crucial to keep players invested, whether in the arcades of yesterday or the digital landscapes of today.