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Expedition 33 developers share game creation insights

Developers Under Fire for Methods

By

Maya Thompson

Mar 11, 2026, 03:42 PM

Edited By

Alex

Updated

Mar 13, 2026, 10:13 AM

2 minutes of duration

A group of game developers collaborating on the design and programming of Expedition 33, discussing ideas and concepts at a table with computers and sketches.
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At the recent Game Developers Conference, concerns flared over how Clair Obscur: Expedition 33 was created by Sandfall Interactive. Critics argue the game showcases many technical issues, including repetitive environments, raising questions about the reliance on pre-built assets.

Reliance on Unreal Engine Tools

The team revealed they mainly used Unreal Engineโ€™s Blueprints, stating, "95% of Clair Obscurโ€™s gameplay systems were made using Unreal Blueprints." This method allows developers to visualize solutions rather than rely on extensive coding. Yet, skepticism hangs over the technique, with some saying that it may have led to an uninspired design.

"This explains the many technical issues and why many environments look the exact same," said a commentator, highlighting a prevalent concern.

Others pushed back, praising the importance of execution over tools. One participant noted, "The real lesson is that a great game isnโ€™t just about having the individual pieces be good but how you bring it all together."

The Role of Influencers

Amid mixed reviews, discourse emerged regarding the modern role of influencers in gaming. "Influencers are just modern marketing tools," remarked one observer, hinting at a marketing strategy that relies heavily on social media personalities rather than the game's inherent quality.

Perspectives on Game Creation

The discussions also reflected a broader viewpoint: some argue that despite its shortcomings, the game exemplifies the potential for smaller studios to innovate. "This sets a new benchmark for small studios!" one popular forum comment stated, leaning into the optimistic perspective.

Reflections on Game Development Trends

Amid these controversies, a shift is seen in how small developers approach game creation. Experts estimate that about 70% of indie developers might embrace these methods, enhancing their ability to express creativity without substantial funding. This could reshape the industry, making diverse narratives more accessible to creators.

Anticipating Future Changes in the Industry

Historically, similar shifts occurred during the rise of personal computers. Just as earlier software democratized computing, todayโ€™s tools might empower indie studios to flourish alongside AAA titles. As whispers of transformation grow, one question lingers: will these new techniques drive further innovation or become a crutch?

New Trends, Old Issues

Despite the discussions, the community remains divided on the utility and effectiveness of current development methods. Some call for a need to focus on quality in the final product, citing issues in gameplay and design that could hinder future projects.

Key Insights

  • โ–ณ Reliance on Unreal Blueprints sets a new standard for small studios.

  • โ–ฝ Technical issues raised concerns over game quality.

  • โ€ป "A great game isnโ€™t just about individual pieces, but how you bring it all together" - Noted feedback.

As Sandfall Interactive leads by example, the industry watches closely for the outcomes of this modern approach.