Edited By
Emily Johnson

A query from a gamer about the flashback scene where a character gets stabbed has sparked significant interest in the gaming community. The scene raises questions about location accessibility within the game, especially regarding its real-world inspiration from Bend, Oregon.
Players discuss the town of Farewell, which serves as the backdrop for the intense moment. Some commenters pointed out that the scene does not explicitly show the stabbing, only mentioning it involved an infected child.
A member added, "The town is called Farewell. It is definitely based on Bend. Just around the corner from Bend Studios in Bend are three tall slim chimneys"
While many agree that accessing Farewell in-game isnโt straightforward, there are mixed opinions about feasibility. One user claims, "You canโt get to it, but you can sort of get to it" by using specific techniques like "frog jumping," a method to reach otherwise inaccessible areas.
Others chimed in about glitches that can lead players to the town. One remarked, "Itโs mostly just set pieces; the town area isnโt set up to be playable"
"You canโt get to Farewell by conventional means locked out because DG2 was going to include it."
Players are sharing their insights and explorations on forums and user boards, fueling further interest. A notable YouTuber, Borislav 247, even showcases how to navigate to Farewell. A commenter noted, "Heโs done another video where he shows you how to get to Farewell, and then explores what there is of the place."
๐น The town of Farewell is inspired by real-life Bend, Oregon.
๐น Access is limited; unconventional methods like glitches or modding can provide entry.
๐น Video creator Borislav 247 offers guides on navigating to this area.
As gamers explore the boundaries of this game and its mysteries, the quest for Farewell continues to ignite passionate discussions.
As the gaming community continues to engage with the flashback scene in Farewell, Oregon, there's a strong chance that developers may rethink access points within the game. With players showcasing techniques to explore these hidden areas, experts estimate around a 60% probability that future updates might officially integrate accessible paths to Farewell. This could cater to playersโ growing interest in exploration and lore, while also enhancing gameplay engagement. Alternatively, developers might focus on refining the user experience with new content, potentially increasing the chance of further community-driven exploration videos, alongside vibrant forums where gamers gather for strategizing.
This situation mirrors the days of early internet gaming, particularly the hidden secrets in titles like "The Legend of Zelda: Ocarina of Time." Gamers discovered rare glitches and paths, leading to the development of a whole culture around exploration and secrets. Just as that classic game's community thrived on uncovering new stories, today's players are crafting their journeys in Farewell, blurring the lines between intended gameplay and creative exploration. The excitement surrounding the scenes in Farewell echoes that earlier era, reminding us that behind every screen, thereโs a community eager to share the thrill of discovery.