Players are expressing mixed feelings about Metaphor: ReFantazio, now available on sale after nearly a year. While some enjoy its RPG elements, many are questioning its value due to repetitive gameplay, lack of character depth, and a storyline that doesn't live up to expectations.
Early reviews praised Metaphor for its gameplay reminiscent of the Persona series. However, current feedback from players reflects a shift, with criticisms about character maturity and repetitiveness taking center stage. One player remarked, "It was pretty boring. I only got 20 hours in It was extremely repetitive." Another echoed this sentiment, stating, "If you're looking for maturity from the characters in Metaphor, you might be disappointed."
Players are split on the quality of gameplay versus narrative. One comment highlighted, "The combat is terrific, but the story didnโt really do it for me." Several players noted that while combat shines, the dungeons become more tedious as the game progresses. Another said, "A lot of the dungeons are repetitive and dull, especially toward the end." This aligns with criticisms of a narrative that doesn't consistently engage players.
Feedback reveals that reactions range widely among players. A collector of the special edition claimed, "It was without a doubt my GOTY last year. Loved the characters, world, story, music, etc." In contrast, others felt the game was overly trope-heavy, echoing concerns about character relevance. One user stated, "If you like animes then youโd probably enjoy the story, but for me, it became too trope heavy."
Interestingly, some argue that despite flaws, if you appreciate the Persona style, Metaphor offers a unique charm of its own. Another commenter shared, "If you're looking for a big RPG to get lost in, this is right up your alley."
Many players express disappointment over immature character portrayals and the overall depth of the story. This dissatisfaction highlights the discrepancy between expectations and reality in character development.
Feedback emphasizes a common struggle with repetitive dungeon designs and pacing, especially as players progress further into the game.
While the soundtrack and combat receive praise, many feel they don't quite compare to Persona's iconic sound. Users noted, "Combat feels very nice and there's tons of time in the schedule to do pretty much everything."
โณ Player feedback shows a turbulent mix of enjoyment and contentment with dungeons feeling repetitive.
โฝ Many noted character maturity as a significant shortcoming affecting engagement.
โป "If you want Persona but more mature, Metaphor is exactly that."
As discussions continue, will the developers respond with updates to address concerns, or will the game's presence fade as players seek more fulfilling RPG experiences? The ongoing debate hints at a potential shake-up in player perception and interest.