Edited By
Noah Rodriguez

A recent discussion on forums has ignited a lively debate surrounding potential weapon options for medium classes in games. While some users push for the familiar Vector, others suggest alternative weapons, leading to a mix of frustration and creativity among players.
Users are calling for new medium-sized weapon choices, highlighting preferences for specific options. This conversation comes as developers consider balancing gameplay while keeping the audience engaged. As interest heats up, several players chimed in on what they believe would enhance gameplay.
Several key themes emerged from user feedback:
Popular Weapon Suggestions
Many users proposed alternatives to the Vector, citing weapons like the P90, CZ Scorpion EVO, and UMP-45. One user mentioned that the Vector has been suggested "like hundredth time" while others argue for new and diverse options.
Requirements for Medium Weapons
A common thread in the comments revolves around the qualities needed in medium weapons. Some argued for a balance between fire rate and magazine size to ensure better gameplay experiences. For instance, one user remarked, "A smg for medium would need to meet some requirements - not too high a rate of fire."
Unique Gadget Ideas
Interestingly, amid weapon suggestions, there were calls for new gadgets, such as a Bear Trap Gadget. Users expressed the desire for innovative equipment that fits the medium's tactical role.
"So a deployable mine-like gadget would be a game changer," one player suggested.
The conversation reveals a mix of enthusiasm and frustration. While some responses favor traditional choices, others express impatience for the same weapons being revisited constantly.
๐ "I would put my cashbox on the P90, p-19 bizon" โ High enthusiasm for different options.
๐ "Vector suggestion, for like hundreth time?" โ Clear frustration with repetition.
๐ " it grabs them by the leg, dealing some damage" โ Creative gadget suggestions.
As this discussion evolves, users will no doubt continue pushing for innovative weapon choices that keep gameplay engaging. Will developers respond to these calls? Only time will tell.