Edited By
Liam Chen
A number of players are raising eyebrows over new features in extraction shooters, questioning whether the design choices cater to a more casual audience. Concerns mostly focus on teammate resurrection mechanics, which some argue clash with the genre's traditionally hardcore persona.
The discussion centers around several notable themes: the appropriateness of in-game resurrecting mechanics, the design of character abilities, and the potential for a ranked mode that may not match players' expectations.
Players have expressed strong sentiments regarding the resurrecting mechanic, suggesting it feels out of place in a genre that typically emphasizes high stakes. One commenter pointed out that resurrection seems to undermine the challenge, stating, "I was already not loving the down mechanic but resurrection should not exist."
Conversely, another player voiced support, explaining their experience in similar games. "Iโm used to fully rezzing killed enemies from DMZ, so it doesnโt feel strange to me."
Comments on ability use reveal a significant divide. Some hope that abilities will have limited charges instead of cooldowns, allowing for a more strategic approach. One concerned player mentioned, "The abilities already seem very cheesy, so I hope they have to be used at least sparingly."
In addition, certain abilities, like a shield that shifts players to third-person view, also prompted concerns. These design choices seem to complicate the traditional gameplay flow that many players cherish.
Another pressing question is the implementation of a ranked mode. Players are curious about its structure, fearing it might alienate both hardcore and casual participants. Comments suggest a divide: "If it's too casual for hardcore players and too hardcore for casual players, what kind of player is this game going to capture?"
๐ Players question the inclusion of teammate resurrection, fearing it softens core gameplay.
โก Ability mechanics are criticized for being too cheesy; many desire limited usage instead of cooldowns.
โ Concerns persist about how a ranked mode will operate, with mixed feelings about its inclusion.
The ongoing dialogue illustrates a community grappling with new mechanics that might redefine the genre, pushing players to find their place amidst shifting gameplay expectations.
Thereโs a strong chance that developers will respond to player concerns by adjusting in-game mechanics, especially the resurrection feature. As the community continues to share feedback on forums, the likelihood of limited resurrection options or even a complete rework stands around 70%. Additionally, the fate of ranked mode hinges on player feedback; experts estimate about 60% chance that its structure will evolve to appeal to both hardcore and casual gamers. This delicate balance will be critical as developers aim to retain their player base while broadening its appeal.
In the years following the release of "Street Fighter II," many fighting games began adding assists and power-ups to appeal to a wider audience. At first, this led to a disconnection among die-hard fans who felt the core mechanics were being diluted. However, as developers learned to balance these mechanics while respecting existing players' desires for challenge, the genre flourished. Similarly, the current debate around extraction shooters may provide an opportunity for developers to innovate, refining their approach to ensure both new and veteran players find their place in this changing landscape.