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Exploring dead battle royale games that failed

Dead Battle Royale Games | Fans Remember the Flops

By

Diego Rivera

Apr 18, 2025, 05:53 PM

Snappy read

A collection of logos from various failed battle royale games, showing signs of decline and shutdown.
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A candid discussion has emerged about failed battle royale games, with users recalling their experiences. As the gaming community reflects on these titles, some stand out for their potential and subsequent shortcomings.

Nostalgic Remembrances of the Past

Fans are vocal about games that didnโ€™t quite make the cut. Hyperscape and Radical Heights have become focal points. One player noted, "I played Hyperscape a bit during the first season. It was alright but Apex Legends just did it better."

Controversies Sparked by Pricing

Comments highlight issues surrounding blatant cash grabs. Battlefield: Firestorm, praised for its military-themed gameplay, drew criticism for its price tag. An anonymous commenter pointed out, "it was just incredibly stupid that they decided to charge money for it" Grievances like these speak to deeper dissatisfaction among players.

Missed Opportunities in Game Design

Several users lamented about the wasted potential in titles like Hyperscape, suggesting the PvPvE servers could've been further developed. "They dropped it out to put all the emphasis on the BR part that just failed hard," remarked one player.

"Some great titles. Z1 was a personal favorite."

Notable Mentions

  • Hyperscape: Lacked the polish needed to compete.

  • Radical Heights: Made quickly post LawBreakers' failure.

  • Battlefield: Firestorm: Outshined by similar free-to-play games.

  • Z1: Although a favorite among some, its battle royale mode never reached the heights of contemporaries.

Mixed Sentiment Among Gamers

Feedback is diverse, highlighting both fond memories and disappointment:

  • โ–ฝ "This game had potential but"

  • โ–ฝ "prioritize the BR part was a mistake."

Key Highlights

  • ๐Ÿ”ฅ Readers expressed disappointment over poor pricing strategies.

  • ๐ŸŒŒ Hyperscape and its failed innovations were particularly noted.

  • ๐ŸŒŸ Many users felt fondness for games like Z1 despite its flaws.

As gamers continue to share memories of these titles, questions arise: What can be learned from these failures to improve future releases? Can developers take cues from past missteps to craft better experiences?