Edited By
Akira Tanaka
A recent gaming video has sparked debate over the driving skills of NPCs in Far Cry 3. Players are chiming in after observing a character's unfortunate mishap while mourning a loss, igniting conversation on how the gameโs AI handles driving.
The video showcases a gameplay segment where the lead character encounters difficulty behind the wheel on Rook Island, drawing attention from the community. Commenters are divided, expressing disbelief over the perceived lack of control in a game famous for its wild driving mechanics. As gamers share their opinions, a mix of humor and frustration prevails.
Driving Familiarity
One commenter shared, "He drives that route every morning to work," suggesting familiarity should translate to smoother driving.
Gameplay Style
Another noted, "Dude nailed that jump," indicating confidence in the playerโs abilities despite the initial mishap.
Rook Islandโs Reality
A user quipped, "These guys canโt drive for Far Cry," highlighting the notorious reputation of the gameโs AI and reinforcing the notion that the islandโs drivers are somewhat absurd.
One commenter shared, "He drives that route every morning to work," suggesting familiarity should translate to smoother driving.
Another noted, "Dude nailed that jump," indicating confidence in the playerโs abilities despite the initial mishap.
A user quipped, "These guys canโt drive for Far Cry," highlighting the notorious reputation of the gameโs AI and reinforcing the notion that the islandโs drivers are somewhat absurd.
"Rook Island's the WRC's secret training grounds," a user humorously remarked, alluding to the game's chaotic driving scenarios.
๐ Driving AI Criticism: Many have pointed out the gameโs driving AI often leads to comical situations.
๐ Positive Take on Gameplay: Gamers enjoyed the throwback to the gameplay style of 2012, reminiscing about the era's charm.
โก Fastest Routes: Players argue that the fastest routes can lead to unexpected moments, with one comment stating, "He took the fastest route and landed the jump."
The overall feedback appears to be a blend of amusement and critique regarding the gameโs AI. Many find humor in the situation while also acknowledging that parts of the gameplay have not aged as gracefully as others have.
With ongoing discussions about NPC behavior across forums, will that lead to changes in future titles from the developers? The gaming landscape keeps evolving, but such quirks in Far Cry 3 keep players engaged and amused.