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Fear in gaming: what scares you underground?

Video Game Fears | Players Share Their Unique Scares in Gaming

By

Emily Thompson

Feb 17, 2026, 10:28 AM

Edited By

David Brown

3 minutes of duration

A dimly lit underground game level with eerie shadows and unsettling visuals, showing gamers experiencing fear while playing
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When Digital Worlds Get Scary

In a recent thread, gamers traded stories of the fears that plague them in virtual environments but not in real life. Ranging from deep water to creepy kids, these anecdotes unveil a shared experience for many players.

Underground Experiences and Beyond

One player opened up about their long-standing unease with underground missions in games, a phobia that originated from playing Fallout 3. They noted, "Anytime a game has a mission going into underground I wanna get out as fast as possible."

Similarly, a variety of comments echoed specific fears tied to game mechanics. Players described an irrational dread towards deep water in games, despite being able to swim quite well in real life. A comment summed it up: "If I canโ€™t see whatโ€™s under the surface, my brain immediately assumes something huge is about to grab me."

Jump Scare Anxiety

Some users mentioned the terror associated with random dialogue options or eerie silence in horror games. A gamer shared, "When a place is eerily quiet in a game it could be the build-up to a jumpscare." This sentiment is echoed by those who find themselves anxious during supposed quiet moments.

Exploring the Depth of Fear

Interestingly, many fears stem from game mechanics that differ greatly from reality. For instance, a player who freely jumps from great heights in games notes, "In real life, a fall from a single story can cripple you. In games, you can jump off a three-story building and not even take damage." This contrast creates a unique set of anxieties unique to the gaming world.

"I enjoy walking alone in the dark in real life, but in games? I start thinkingโ€ฆ Is something watching me?"

Fear of Failing in Games

A recurring theme was the fear of losing progress. Players expressed feelings of anxiety when save points are scarce, illustrating how virtual pressures sometimes feel more intense than real-life challenges. One comment poignantly highlighted that "spending money" in games causes significant stress, though that fear doesnโ€™t carry over to real life.

Summary of Key Themes

  • Underground Dread: Fears tied to subterranean levels and missed story paths.

  • Dark Water Anxiety: Players fear unseen dangers beneath the game's surface.

  • Dialogue and Silence: The uncertainty of dialogue choices and eerie quietness contributes to anxiety.

  • ๐ŸŸ "If I can't see what's under the surface" - Player on water fears

  • ๐Ÿ”‡ "Eerily quiet can build up to a jumpscare" - Gamer's insight

  • โณ "Lack of save points terrifies me" - Commenter on save anxiety

In a world where fears manifest uniquely in games, the community continues to bond over their shared experiences, ensuring that trepidations remain a vivid part of the gaming landscape.

The Road Ahead for Gaming Fears

As the gaming industry continues to evolve, there's a strong chance we will see developers focusing more on psychological elements to enhance user experience. Experts estimate that up to 60% of new titles in the coming years may implement gameplay mechanics that amplify tension, such as limited saving systems or immersive sound design. This trend could lead to deeper emotional connections between players and the virtual worlds they explore, creating a gaming atmosphere that mirrors real-life stresses. Additionally, as technology advances, there might be an increase in virtual reality experiences that heighten feelings of fear and anxiety, pushing creative boundaries.

Echoes of Early Cinema's Horror

In the early days of cinema, filmmakers often relied on visual deception and suspense to evoke fear, much like how game developers employ sound and environment. For instance, silent films often had audience members on the edge of their seats, engaging them without dialogue or modern special effects. Early horror classics like Nosferatu played on universal fears, much like video games today tap into players' psychological triggers. This parallel highlights that feelings of anxiety in entertainment are not new; they've shifted mediums but remain a powerful tool for connection.