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Key insights from 40 hour slam test feedback

Feedback After 40 Hours of Slam Test | Gamers Voice Concerns

By

Ethan Price

Oct 21, 2025, 04:02 AM

Edited By

David Brown

2 minutes of duration

A visual representation of key insights from a 40-hour Slam Test, showing performance data and user experience highlights.
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Feedback from players after a recent 40-hour game test is surfacing, revealing mixed feelings on key mechanics. Issues such as navigation troubles on consoles, flashlight visibility, and sound design are sparking significant discussion among players in forums.

Key Issues Raised by Players

After intense testing sessions, players voiced their opinions on various crucial aspects of gameplay. Hereโ€™s a summary of the most talked-about topics:

UI Navigation Problems

Many players highlighted difficulties navigating the skill tree on consoles.

"Skill tree is also a pain to navigate on console just add a cursor!"

The frustration seems widespread as players call for improvements to streamline the user experience.

Flashlight Functionality

Players are particularly frustrated with the flashlight range. Reports indicate that the flashlight feels short-range, hindering visibility in darker areas.

"Flashlights feel too short-range I donโ€™t want to drop my settings to low to see enemies."

Several players are urging developers to enhance the flashlight functionality to prevent unfair gameplay experiences, especially when facing lower-setting enemies.

Footstep Audio Feedback

Sound design is another point of contention. Many players report that footsteps are virtually inaudible, making stealth gameplay frustrating.

"I had a raid where I specifically stood still to listen and a guy put a shotgun to the back of my head."

This lack of audio cues can create a misleading gameplay experience and may need urgent attention.

What Players Are Saying

The sentiment in player forums varies but leans towards dissatisfaction with key gameplay elements. Many feel these issues could compromise the overall experience once the game fully launches.

Striking Feedback Summary

  • ๐Ÿ”ด Flashlight Range - "I feel like it makes other areas darker"

  • ๐Ÿ”ด UI Navigation - "Biggest issue was UI for sure, poor navigation on console."

  • ๐Ÿ”ด Footsteps - "I can only hear people that sprint. Crouch walking is super unnoticeable."

Ending

As testers provide feedback, developers will need to act quickly on major concerns. Players hope that their feedback will result in meaningful changes to enhance the gaming experience. With the launch on the horizon, can the developers address these issues effectively?

Predictions on Developer Reactions

With the clock ticking toward the game's launch, there's a strong chance developers will prioritize interface/navigation concerns, with estimates around a 70% likelihood of addressing these before release. Playersโ€™ frustrations are clearly noted, and a significant update to enhance flashlight functionality appears likely too, given the essential role lighting plays in gameplay. Additionally, if developers act quickly on sound design, they could improve overall player satisfactionโ€”estimated at about 60%. Engaging directly with player feedback might also boost community relations, leading to a more successful product launch overall.

A Historical Lens on Feedback Dynamics

Consider the early days of the Nintendo Wii, where initial feedback on motion control received mixed reviews. Nintendo adjusted rapidly, enhancing user experience and ultimately reshaping the gaming landscape. Similarly, the swift response to player critiques now can define the trajectory of this game. Just as Wii's updates brought it into a league of its own, timely attention to these concerns could propel this title into a realm where player satisfaction reigns supreme. The potential for growth amid critique can mirror how resilient gaming history often evolves in response to its community.