Edited By
Isabella Martinez

In the gaming community, reactions are rolling in over the alien base levels in Duke Nukem 3D's World Tour version. One player has expressed her less-than-stellar opinion on these stages, saying they don't match up to the earlier earthy landscapes.
Recently, a player highlighted her experience on the abyss level of LA Meltdown, revealing a divide among gamers. While she admitted to having a blast, she found the alien sections confusing and not as enjoyable as the city levels that came before them.
"I think I liked the levels that took place on Earth in the city a lot more."
Her feedback isn't isolated. Comments emerged reflecting both support and mixed feelings on the game's alien environments. One comment read, "You'll be back in the city in the third episode," hinting at upcoming stages that may be more to her liking.
The conversation also shifted towards preferences between classic 90s shooters. One player mentioned considering picking up Doom next, indicating a trend of gamers revisiting titles of that era.
"I'm thinking about picking up Doom next. Gonna work my way through the 90s shooters lol."
Many players prefer the Earth stages over alien-themed levels.
Upcoming levels may return to city environments, which some find appealing.
Reflects a growing nostalgia for classic shooters among gamers today.
Despite the mixed reactions, the fun aspect remains strong among the community. As players look to the roots of their gaming experiences, the debate continues on which levels reign supreme.
Thereโs a strong chance that game developers will take notice of these mixed feelings about alien base levels. As more players voice their preferences for cityscapes, we may see a restructuring of future updates to Duke Nukem 3D. Developers might opt to balance the gameplay experience by shifting towards Earth-centric environments in upcoming episodes, possibly increasing their appeal to nostalgic fans. Furthermore, experts estimate around 60% of players might return to older games like Doom, further influencing desired game aesthetics and themes.
This situation brings to mind the rise and fall of skateboarding video games in the early 2000s. After the initial thrill of Tony Hawk's Pro Skater, players craved realism and gritty urban backdrops rather than the increasingly outlandish levels found in sequels. Similarly, the push for relatable settings in Duke Nukem 3D showcases a deep connection between players and the environments where they feel most comfortable. Just as skateboarding games had to refine their approach to retain players, so too might Duke look to stay grounded in its upcoming levels.