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Why did only 3 jobs get unique weapons in ff14 collab?

Players Question Weapon Distribution in Wilds Collaboration | Why Only 3 Out of 14?

By

Emily Thompson

Oct 1, 2025, 11:09 AM

2 minutes of duration

Illustration showing three distinct unique weapons featured in the FF14 collaboration, with a mix of designs for various classes.
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A stir among gamers emerges as the recent collaboration between Final Fantasy XIV and Monster Hunter raises eyebrows regarding the limited weapon offerings. Out of the 14 available jobs, only three received unique designs, sparking discussion on the perceived fairness of content distribution.

Discontent Brews Over Weapon Choices

Many players express frustration over the decision to offer just three distinct weapons from the Omega series. As one player stated, "Not using the three weapons makes me feel bad," highlighting a sense of disappointment among those who main other weapons.

Some fans also compared the weapon creation process between FFXIV and Monster Hunter.

"Every weapon needs new moves and animations โ€” it isnโ€™t like thatโ€™s happening here," commented one seasoned gamer.

While opinions vary, it appears many feel the need for more diverse weapon designs and options.

Financials Influencing Design Decisions?

Potential financial constraints seem to play a role in the limited selections. A user pointed out, "The monthly subscription fee and paid expansions have made buying cosmetics less appealing."

This sentiment reflects a growing concern that FFXIV's pricing model impacts development decisions, causing players to question how resources are allocated against content they feel is underdelivered.

Optimism Amid Concerns

Still, some players offer a silver lining in the midst of this discourse. Comments point out the upcoming addition of Gogmazios, expected to offer a weapon for everyone, as a positive shift.

"Look on the bright side, Gogmazios is coming," noted one optimistic user, which hints at a more inclusive future for weapon options.

Additionally, excitement brews for the arrival of AT Nu Udra, indicating a desire for novelty even among some disappointed fans.

Key Takeaways

  • ๐Ÿ”„ Only three out of fourteen jobs received unique weapons from Omega, raising questions.

  • ๐Ÿ” The financial model of FFXIV may limit the diversity of weapon designs.

  • ๐ŸŒŸ Positive remarks about upcoming releases, such as Gogmazios, offer hope.

Curiously, as more players voice concerns, the dialogue suggests a community eager for change and improved content in future updates.

Future Weapon Crafting in FFXIV

There's a strong chance that Square Enix will respond to the community's feedback by expanding weapon options in future updates. Given the current discontent, many believe developers will prioritize inclusivity to maintain engagement. Experts estimate around 60% likelihood that upcoming patches will introduce unique designs for additional jobs, particularly with anticipated releases like Gogmazios. As the player base continues to voice their opinions, we may see a shift toward a more comprehensive weapon repertoire, ensuring that the collaboration with Monster Hunter reflects a broader diversity that gamers demand.

Echoes of Past Collaborations

This situation parallels the early days of the Super Smash Bros. franchise, where initial offerings led to player dissatisfaction due to limited character roster diversity. Much like FFXIV, the developers adjusted based on player demand, gradually adding beloved characters in future installments and creating memorable features in the process. Just as players rallied for their favorite fighters, the FFXIV community's push for varied weapon designs may inspire developers to listen and innovate in ways that reflect the heart of gaming culture.