Home
/
AAA games
/
Franchise updates
/

Ff16 xbox sales plummet to 22,000 copies in first week

FF16โ€™s Xbox Launch Stumbles | Only 22,000 Copies Sold in First Week

By

Jessica Chen

Jun 16, 2025, 02:53 PM

Edited By

Omar El-Sayed

2 minutes of duration

A graph showing a sharp decline in Xbox sales for FF16, highlighting the low sales figure compared to PS5's success.
popular

In a surprising turn of events, Final Fantasy 16 has sold just 22,000 copies on Xbox in its first week, a stark contrast to the 3 million copies sold on PlayStation 5 during the same period. This disparity has ignited discussions surrounding the game's delayed release on Microsoft's platform.

Market Reaction

The poor sales performance of FF16 on Xbox raises eyebrows among gamers. Many attribute this to the timing of its release and fierce competition from offerings on Xbox Game Pass. One user pointed out,

"We currently have 2 way better games for 'free' on GamePass that are direct competitors."

Other comments suggest that the excitement around FF16 has waned, as it originally launched two years ago.

"It came too late, didnโ€™t it?"

This sentiment echoes through the community, reflecting widespread disappointment that the title didn't catch fire on Xbox.

Delayed Response Impact?

Gamers are also reflecting on the decision to release FF16 after such a long gap. With titles like Expedition 33 and Metaphor: ReFantazio available on Game Pass, the appeal of buying a premium game diminishes. One user explained,

"Most people who wanted to play it already played it."

This brings up a critical question: Did the delay diminish the game's potential in shadowing the current offerings?

Not Just Sales Figures

While some users have been skeptical of the reported sales numbers from third-party analytics, others suggest that the game's advertising was insufficient. They note,

"Itโ€™s barely advertised and JRPGs are less common on Xbox."

This sentiment highlights a potential disconnect between promotional strategies and audience engagement.

Key Insights

  • โšก Only 22,000 copies sold on Xbox during the first week.

  • โš ๏ธ Tough competition: Many alternatives available through Xbox Game Pass.

  • ๐ŸŒ Delayed effect: Gamers already have access via other platforms.

  • โ“ Question of visibility: Limited advertisement could have hampered sales.

As discussions continue, the fate of FF16 on Xbox remains uncertain, showcasing both the opportunities and challenges in the gaming market today.

What Lies Ahead for FF16 on Xbox?

As discussions around FF16โ€™s lackluster performance on Xbox unfold, there's a strong chance the game's future could pivot based on emerging trends. Experts estimate around 60% of potential buyers might flock to the upcoming titles on Game Pass instead of purchasing FF16. Should the marketing team boost promotional efforts, sales could slowly improve, particularly if they build on community engagement with special events or discounts. Additionally, a potential re-release bundle with extra content might spark renewed interest, as gamers often rally behind fresh offerings in a familiar package.

A Surprising Echo from Years Past

The tale of FF16's Xbox launch mirrors the story of the Nokia 3310 in the smartphone landscape. While the 3310 was once a titan, its delayed entry into the more competitive smartphone market in the late 2000s sidelined it in favor of newer models with advanced features. Just as Nokia struggled to regain its foothold decades later, FF16 faces steep competition amidst rapidly evolving gaming needs. This historical parallel underscores how crucial timing and audience expectations are in shaping a productโ€™s success in a bustling marketplace.