Edited By
Samir Patel

In the ongoing quest for turn-based RPGs reminiscent of Final Fantasy X, players are rallying to share their insights. The conversation has gained traction as individuals search for games where speed stats dictate turn order rather than active choices.
Several titles stand out in the discussion, offering various interpretations of the speed-driven turn system:
Expedition 33: Noted for its similar mechanics, players are drawn to its vibrant world and engaging story. "The higher your speed stat the sooner you get to play," one fan emphasized.
Chrono Trigger: Classics never fade. With its Active Time Battle (ATB) system, it's a nostalgic pick that resonates with veteran gamers.
Romancing SaGa 2: This game breaks down combat into rounds based on initiative rolls, adding strategic depth. "Amazing game," noted a dedicated player.
Lost Odyssey and DQ11: Both were highlighted for their mechanics and storylines, making them notable recommendations. One commentator remarked, "DQ11 is particularly well-received."
While many players remain excited about these suggestions, some voiced frustrations. One comment bluntly stated, "Dogshit real-time zoomer actions. Such a bad decision," reflecting concerns over the trend toward more active gameplay styles.
Speed-Driven Turn Order: Players appreciate games that prioritize speed stats, replicating the essence of Final Fantasy X
Balanced Mechanics: There's a demand for engaging narratives combined with strategic combat systems.
Frustration with Trends: Some gamers are vocal against real-time combat, longing for traditional turn-based styles.
"The speed system in the Trails series is pretty much identical from a high-level perspective," one player noted, reinforcing the call for more games to adopt similar mechanics.
๐ Expedition 33 touted as a top recommendation for speed-based turns.
๐ Chrono Trigger continues to resonate with nostalgia.
โ๏ธ "Amazing strategic systems like formations" - A notable mention from dedicated players.
As the gaming landscape evolves, the push for classic turn-based mechanics remains clear. What will developers do to satisfy this demand?