Edited By
Julia Forester

The director of Final Fantasy 7 Rebirth expressed interest in developing a AA game, emphasizing a focus on a single area, similar to Clair Obscur: Expedition 33. This statement ignited discussions across various forums about the implications for future game projects and the industryโs direction.
Comments surrounding this revelation range from other gamers applauding the idea of a more concentrated project to concerns about lengthy development times typical for studios. One commentator pointed out, "Clair Obscur is a better Final Fantasy game than most Final Fantasy," suggesting that a focused scope might lead to higher-quality experiences.
While some see potential in this smaller-scale approach, others question if larger studios can effectively balance AAA projects with mid-tier offerings. A user highlighted the disparity in resources, noting that smaller developers often take as long as their larger counterparts to refine their products.
Many people in gaming forums have shared mixed sentiments regarding this shift. Key themes emerging from discussions include:
Development Time Concerns: Mention of lengthy development durations, with one user stating, "Given the chance theyโd still manage somehow to take 9 years to make a AA game."
Quality vs. Quantity: Several arguments favored quality over the scale of production, reflecting on how games like Clair Obscur showcase the potential for success without the massive resources of a AAA title.
Nostalgia for Gameplay Styles: Discussion also touched on a desire among players for traditional gameplay elements. One user noted, "I really miss turn-based FF," indicating a longing for more strategic gameplay mechanics that past titles offered.
Despite the skepticism, a consensus appears that a smaller-scale project could allow for creative freedom. As one person shared, "Rebirth is the best of both worlds," acknowledging the need to innovate while honoring the series' legacy.
"Theyโre misunderstanding the success of E33 It's a game made by people who love gaming."
This statement hints at a growing divide between large corporate studios and independent developers' creativity.
โจ Interest in developing smaller games suggests potential innovation in storytelling and gameplay.
๐ Community feedback highlights concerns over existing AAA frameworks and their flexibility.
๐ Players yearn for classic game mechanics, suggesting a market opportunity for nostalgic experiences.
As the conversation evolves, it raises questions about the future of AAA titles and whether narratives driven by smaller, passionate teams can reclaim a significant place in gaming culture.
Thereโs a strong chance that the gaming landscape will see a rise in mid-tier projects as larger studios recognize the benefits of focusing on smaller, high-quality experiences. Experts estimate around 60% of game developers might pivot towards AA titles over the next few years, driven by community demand for innovation and nostalgic gameplay elements. This shift could lead to a diverse range of products that challenge the current AAA norm while providing gamers with unique narrative-driven experiences. In turn, we may find that studios will start blending resources from AAA and indie offerings, creating a hybrid model that prioritizes creative expression without massive budgets.
In the late 2000s, the film industry experienced a significant shift as studios began valuing small, character-driven films over extravagant blockbusters. This change resulted in the rise of indie creators who produced rich storytelling experiences that resonated with audiences. Much like today's gaming scene, where there's a growing desire for meaningful gameplay over epic graphics, films that favored narrative depth over spectacle began to dominate festival circuits and even mainstream awards. This moment reminds us that when creative passion is ignited within smaller teams, the results can redefine what success looks like, challenging existing industry norms.