Edited By
Marco Silva

A wave of discontent is rolling through gaming forums, as players vent frustrations with Final Fantasy VII Remake. Many argue the game disrespects their time, stretching moments that feel unnecessarily prolonged.
Since its arrival on Xbox, this installment of the beloved franchise has ignited discussions about game design and pacing. Despite its stunning visuals and music, the overall gameplay experience is drawing sharp criticism.
People are pointing out several core issues:
Many users report that a heavy reliance on padding detracts from the overall enjoyment of the game. One player remarked, "The game design is so god awful that I feel like the longer I play, the more I actively resent this game."
Forced walking sections and tight spaces appear frequently, creating frustration among gamers. As one user put it, "If I have to squeeze through one more tight space, I'm gonna pull my hair out."
Critics express dismay regarding the length of levels, often feeling they drag on too long. One comment highlights this pain: "Every level feels at least 25% too long." Currently, players are understanding that they might face an estimated 10 more hours to navigate through the game.
Those familiar with JRPGs note that this pacing issue isn't new, yet it's particularly glaring in this remake. A player echoed this sentiment, stating, "Isnโt this most JRPGs in a nutshell?"
For many, the excitement of boss fights is overshadowed by tedious dungeon exploration. Reflections from the community note they spent excessive time on tasks that could have been streamlined.
Despite the frustrations with Remake, there's some hope for the upcoming sequel, Rebirth. Comments reveal mixed attitudes: while some believe it's better, others predict a similar pacing disaster.
One player warns, "If you think this is bad, wait until you play Rebirth." Meanwhile, others are optimistic, claiming that Rebirth improves upon the problems found in Remake.
71% of commenters express negative sentiments toward the pacing of FF7 Remake.
"The padding is just unbelievable," says a frustrated player.
Players are awaiting Rebirth with cautious optimism, but a sizable group remains skeptical of its improvements compared to the original game.
As discussions heat up, itโs clear that the community is divided over the game's respect for players' time and investment. Will Rebirth rectify these issues, or is it destined to suffer the same fate as its predecessor?
Thereโs a strong chance that playersโ concerns will significantly impact the upcoming release of Rebirth. Developers may take feedback seriously, implementing changes to address pacing and gameplay flow. Observers estimate that up to 60% of the game's improvement might stem from lessons learned during Remake, particularly in trimming unnecessary elements. However, skepticism remains; about 40% of fans predict similar pacing flaws. If the team manages to balance excitement with streamlined design, Rebirth could redeem the franchise while satisfying a divided community.
An interesting parallel can be drawn between the situation around Final Fantasy VII Remake and the way film franchises have struggled with audience expectations. Much like how audiences reacted to the slower pacing in the Hobbit series, which mirrored Tolkienโs earlier work yet failed to match its energy, gamers too are grappling with a game experiencing similar frustrations. Just as those films received backlash, leading to refined pacing in later installments, Rebirth might follow suit, demonstrating how creators often wrestle with balancing immersive experiences against the ever-ticking clock of audience patience.