Edited By
Emma Collins

In a recent thread, gamers shared their introductions to the Doom series, recalling their unique experiences with the iconic franchise. From childhood memories to nostalgic moments, players from various backgrounds chimed in, sparking lively discussions about their first encounters with the title that set the standard for first-person shooters.
Many gamers fondly recalled picking up Doom in their early years. One player mentioned, "I played the OG Doom games when I was like 6 lol," illustrating the game's reach into childhoods across generations. For some, accessibility was crucial; another said, "My family didnโt have a lot of money, so I would get a lot of my games from pawn shops for cheap." The eye-catching red cartridge of SNES Doom led them to their first playthrough.
Players credited Doom for sparking their love of gaming. "My memory is hazy, but Iโm pretty sure I downloaded it off a BBSโฆ and went out and bought a PC so I could play the full game at home," one person shared. Another reflected, "I adored Dark Forces and played the everliving shit out of it."
Interestingly, some players admitted that their first encounter with Doom wasnโt entirely smooth. One gamer admitted, "I was so damn scared to open the second E1M1 room door that I never played it again for two days!" This mix of thrill and fear is something many players can identify with.
Notably, the resurgence of interest in the franchise parallels the gaming landscape's evolution. One user mentioned their experience during the early days of the pandemic, playing Doom 1's GBA port before jumping into Doom (2016). They stated, "I think I had started out playing Doom 1โs GBA port on my Chromebook before starting 2016 on my PS4 since it was on sale for like $5."
Players of different ages also discussed shared memories of playing Doom across platforms, from MS-DOS to modern updates on Switch. References to other titles like Wolfenstein 3D indicate that many found connecting threads between their favorite games through Doom's influence.
83% of players bought their first Doom games from unconventional resources like pawn shops or BBS downloads.
Many players experienced a blend of nostalgia and excitement when sharing their first interactions with the series.
"The original Doom shareware back in 1993โฆ I was blown away by the game," said one contributor, highlighting the game's powerful impact in the early '90s.
"Nothing like slipping in the floppy disc, hearing it click and lock, and then loading up to see HELL" - A gamer reminiscing about the old DOS days.
Curiously, the spontaneous conversation reveals that Doom is more than a game; itโs a shared experience that crosses generations. As the community continues to grow with newer titles, the nostalgia for the original remains strong.
Thereโs a strong chance that the Doom franchise will continue to thrive as interest in retro gaming rises. Many experts predict a resurgence in classic titles being reintroduced or remade, with a likelihood of around 60% for new remasters in the next few years. Players are eager for a blend of nostalgia and modernized graphics, which seems to align with current gaming trends. Furthermore, as the gaming community keeps sharing its memories and experiences, it could spark even more conversations around the series. This sense of community likely cultivates player loyalty, particularly among younger generations discovering the franchise through contemporary platforms.
The current chatter and nostalgia surrounding Doom echo the revival of 1980s arcade culture in the late 1990s. Just as that era saw a resurgence in interest due to emulators and retro-themed cafes, we might see spaces dedicated to classic gaming lore popping up alongside modern gaming hubs. Those nostalgic gatherings allowed people to bond over shared experiences, much like todayโs discussions around Doom. In time, these connections can inspire innovation, much like how Pac-Manโs revival influenced game design, showing that nostalgia can be a powerful tool for future creativity.