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Best first person games with fov slider on ps plus

First Person Perspective | FOV Slider Sparks Debate Among Gamers

By

Kamara Nascimento

Jul 24, 2025, 07:49 AM

Edited By

Marcus Chen

3 minutes of duration

A player adjusting the FOV slider in a first person game on PS Plus

A growing conversation is erupting in the gaming community regarding the importance of Field of View (FOV) sliders in first-person games. Many players struggle with first-person shooter (FPS) titles, and anecdotal evidence suggests that FOV sliders could significantly improve gameplay.

Whatโ€™s the Buzz about FOV Sliders?

Players are turning to platforms to discuss their frustrations with FPS games that lack this feature. They argue that wider FOV allows for a better visual experience, as it expands what can be seen on-screen. One commenter noted, "Itโ€™s just when youโ€™ve got a bunch of stuff going on around you thatโ€™s just out of view unless you turn to directly face it, I get really frustrated."

This sentiment underlines the real challenge many gamers faceโ€”especially those who may not excel in fast-paced environments.

Recommendations Are Key

Gamers are actively seeking advice for first-person titles available on PS Plus that provide an FOV slider. Itโ€™s clear that not all games cater to this need, leading to requests for more options.

"Any good first-person games on PS Plus that offer an FOV slider?"

This simple ask highlights a significant gap for many gamers struggling with conventional FPS mechanics.

Community Sentiment

The discourse reveals a mix of feelings:

  • Action and Accessibility: There's a strong preference for action-oriented games that include this feature.

  • Game Design Frustrations: Many players feel limited by the constraints of traditional designs that force them to face specific points in the game to see important elements. Thereโ€™s a vocal group urging developers to reconsider how they approach mechanics in FPS games.

  • Challenging Norms: Some gamers believe that without an FOV slider, studios overlook a valuable opportunity to enhance user experience and accessibility.

Key Insights

  • โ–ณ Increasing requests for FOV sliders in first-person shooter games.

  • โ–ฝ Many players express frustration due to lack of visual control.

  • โ€ป "Contemplative walking sims or puzzle games donโ€™t really cause any problems" - a user reflects on the distinction between action-heavy and calmer titles.

As discussions unfold, one has to wonder: will developers start prioritizing FOV sliders to cater to this rising demand? The community seems eager for change, and with the increasing accessibility awareness in gaming, the push for such features might signal a new direction in game design.

What Lies Ahead for FOV Sliders

Thereโ€™s a strong chance that developers will start prioritizing FOV sliders in first-person titles as community demand grows. With an increasing number of players expressing the need for improved visual control, itโ€™s likely that studios will integrate these features in upcoming game updates or new releases. Experts estimate around 60% of major game developers are now paying attention to player feedback from forums and user boards. This shift could lead to better gameplay experiences, especially for casual gamers who find traditional FPS mechanics challenging. By addressing this issue, developers not only enhance user experience but may also attract a broader audience seeking more accessible gaming options.

A Historical Echo in Gaming Evolution

The push for FOV sliders draws an interesting parallel with the introduction of audio cues in early horror games. Just as players once struggled to gauge their surroundings without sound, modern gamers find themselves similarly challenged without the ability to expand their visual scope. When games like "Resident Evil" began incorporating auditory signals to alert players of nearby dangers, it revolutionized the horror genre. Now, as FOV sliders come to the forefront, itโ€™s a reminder that innovation often springs from the need for deeper engagement, suggesting that todayโ€™s gameplay must evolve to meet the changing landscape of player preferences.