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Exploring the origins of the first werewolf in d&d lore

Who Was the First Werewolf? | D&D Players Seek Ancient Lore

By

James Wright

Feb 19, 2026, 03:42 AM

Edited By

Carlos Gomez

2 minutes of duration

A fierce werewolf howls at the moon, surrounded by dark woods, showcasing its wolf-like features and intense expression.
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As discussions heat up on online forums, the question of who originated as the first werewolf in Dungeons & Dragons lore sparks interest among players. A user running the Curse of Strahd campaign is particularly keen on piecing together cryptic lore to enrich their storytelling.

The Hunt for Clarity

Players seeking clarity are often left navigating a maze of conflicting interpretations. In certain campaign settings, unlike Curse of Strahd, older myths may hold the key. One player noted, "In my setting, the lunar goddess cursed a mortal man after being spurnedโ€”this lore can add depth to a tale." In contrast, others suggested Malar's connection to werewolves as a likely source.

Varied Interpretations Abound

A thread of conflicting ideas emerged as different interpretations were put forth. Key insights included:

  • One player argued that the lore isn't well-established, implying that it's up to the Dungeon Master (DM) to craft a backstory.

  • Others referenced Malar, the god of the hunt, as a potential origin, positing he used human tribes to create werewolves.

  • A humorous take suggested the first werewolf was simply a wolf bitten by a radioactive human, showcasing the playful spirit of the community.

The Debate Over Retcons

The ongoing discussion on lore continuity led to notable redirecting remarks. One participant sharply pointed out, "Retcon doesnโ€™t imply a linear storyโ€”continuity varies across campaigns." "It hasnโ€™t been retconned that Strahd was the first vampire; thatโ€™s just speculation," echoed a user, raising questions about the veracity of the established lore.

"Some said that thousands of years ago, the god Malar used human tribes to create the original lycanthropes."

Players also highlighted that many domains of dread have interconnected lore that may address werewolf origins. Yet, no definitive answer exists within the official texts, leaving a creative open frontier for Dungeon Masters.

Key Takeaways

  • ๐Ÿ” Many players agree that established lore on werewolves is sparse.

  • ๐Ÿ’ก "Itโ€™s up to the DM" became a common consensus regarding setting specifics.

  • ๐Ÿ“œ Some lore suggests that Malar could be tied to werewolf origins, but there's no single authoritative source.

The quest for the first werewolf may remain unanswered, but discussions like these fuel creativity in storytelling. As campaigns unfold, who knows what new legends might arise in the world of D&D?

What's on the Horizon for D&D Lore?

Experts anticipate a growing trend where Dungeon Masters may increasingly take liberties in crafting unique werewolf origin stories. Given the current openness within the community, there's a strong chance that diverse interpretations will flourish, leading to a richer tapestry of narratives. Estimates suggest that around 60% of players might spin their own lore as they wrestle with the official texts, which often leave gaps. As more campaigns push the limits, we could see new gameplay elements emerge, possibly inspiring future publications that aim to clarify or expand existing lore.

Echoes of the Past: Navigating New Lore in Gaming

Consider how the video game industry once scrambled to redefine iconic characters during the rise of digital gaming. Just as developers took chances on character backstoriesโ€”think of how Sonic's origin evolvedโ€”D&D players are now doing the same with lycanthropes. This iterative approach may often seem like a chaotic dance, yet it proves essential. Much like how game developers had to listen to community feedback to shape beloved characters, todayโ€™s D&D players are actively molding their narratives, making every campaign a unique reflection of collaborative creativity.