Edited By
Julia Forester

Players are voicing concerns over the pawn system in Dragon's Dogma 2, highlighting shortcomings that have frustrated many since the game's launch. Community feedback suggests this implementation varies drastically from successful companion mechanics seen in other RPGs like Kingdom Hearts and Final Fantasy 7 Remake.
The discourse around companions in RPGs often hinges on how they enhance or hinder gameplay. Dragon's Dogma is now seen as taking the worst aspects of two distinct styles: pre-written NPCs and player-controlled avatars. A user remarked, "It feels like pawns are just there, lacking any real depth or personality."
Many players argue the AI in Dragon's Dogma limits tactical options. One player stated, "You canโt control the party effectively, and it makes combat overly simplistic." Comparatively, in FF7R, players can switch characters for tactical advantages. The absence of this flexibility renders the pawn's abilities almost irrelevant.
Another point of contention is the emotional connection to companions. "I care more about the NPCs than the pawns," shared a gamer. The general sentiment is that the pawns, designed as multiplayer avatars, lack personality and unique features. They share similar armor, and their actions often feel random.
The frustration extends to the game's development direction. Several players believe that the design choices reflect poorly on the developers, specifically Itsuno. "It seems like they reinvented the wheel but ended up with a flat tire," one fan commented.
Interestingly, some players have noted that while the pawn concept has potential, its execution feels shallow and buggy, begging the question: Did Capcom miss lessons learned from their previous titles?
A mix of skepticism and hope permeates the community. Comments suggest improvements could be made, like giving players specific commands or increasing AI functionality. As one player pointed out, "If we could issue commands like in Mass Effect, it would change everything."
Limited Control: "You have no control over the party and your companions have abilities just as important for combat."
Lack of Depth: Many players feel that pawns are more like online avatars with little to no engaging AI.
Comparative Systems: Users consistently draw comparisons to successful companion systems in other RPGs, showing how far Dragon's Dogma still has to go.
Overall, the conversation has sparked a broader dialogue about the importance of companion mechanics in RPGs, leaving many wondering how future updates or sequels will evolve these systems.
"Itโs time for Capcom to listen to the fans and rethink the pawn system." - Community Advocate
Curiously, as the gaming community reflects on these design choices, player feedback may shape future iterations of the series.
For more on gaming mechanics and community discussions, visit GameSpot, where industry trends continue to evolve.