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Why are there no flying vehicles in death stranding?

No Flying Vehicles in Death Stranding? | Fans Question Game Design Choices

By

Maya Thompson

Jun 8, 2025, 10:49 AM

Edited By

Maya Robinson

2 minutes of duration

A digital artwork showing a futuristic landscape from Death Stranding, highlighting advanced ground vehicles without any flying vehicles present.
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The absence of flying vehicles in Death Stranding has sparked debate among fans, questioning the game's lore, tech, and gameplay. With hover carriers in the game, many people wonder why aircraft aren't part of the landscape in this unique universe.

Context of the Discussion

In recent conversations on various user boards, gamers argue whether the lack of air travel in Death Stranding is due to gameplay balance, lore restrictions, or simply a technological gap. It raises interesting questions about the game's world-building and design choices.

Primary Opinions from the Gaming Community

  1. Chiral Density Impact: One prevalent theory suggests that high chiral density in the atmosphere makes flight dangerous. "Entering BT territory temporarily disables electronics," noted one commenter, leading to speculation that aircraft would face similar risks.

  2. Chiralium Limitations: Another point raised relates to chiralium, the game's valuable substance. "Chiralium is hazardous to regular people," explained a player. If large reserves are needed for flying vehicles, it could explain the lack of focus on such development in the game.

  3. Gameplay Balance: According to some, gameplay decisions also play into this design. One participant remarked on the "thin coat of lore" supporting the choice, suggesting the developers opted for ground-based mechanics for balance.

Interestingly, while exploring hover technology like the carriers, the game might not showcase all it can offer due to design constraints.

User Sentiment and Thoughts

  • Many fans expressed mixed feelings, balancing their appreciation for the game's mechanics with curiosity about missed opportunities.

  • Humor emerged as a coping mechanism; one user reminded others that just "teleport's an option" or jokingly referred to unique hologram experiences in-game.

"Like almost everything about the world of Death Stranding, it is gameplay balance choice with a thin coat of lore applied." โ€“ user comment

Key Takeaways

  • ๐Ÿšซ High chiral density limits aircraft functionality in the game world.

  • ๐Ÿ’ง Chiralium scarcity restricts advancements in flying tech.

  • โš–๏ธ Gameplay balance leads to decision against aerial vehicles.

As discussions unfold, one thing is clear: Death Stranding's unique universe continues to inspire passionate debates, fostering deeper connections among its player community. Could further developments shed light on potential flying mechanics? Only time will tell.

Aerial Possibilities on the Horizon

Thereโ€™s a strong chance that future updates for Death Stranding might address the flying vehicle debate head-on. As players uncover more about chiralium's complexities, developers could introduce mechanics that allow for limited aerial travel, possibly tied to specific missions or challenges. Experts estimate around a 60% probability that new hovercraft technology may emerge, offering a fresh layer while maintaining gameplay balance. This shift could depend on player feedback and the desire for expanded exploration options within the game's rich landscape.

A Curious Echo from Film History

The situation draws intriguing parallels to the early days of Star Wars, where the absence of space battles in initial script drafts led to discussions on the technology's limitations within the story's universe. Just as Lucas had to creatively navigate around those constraints, Death Strandingโ€™s developers might harness the existing lore to integrate new aerial mechanics, suggesting that sometimes innovation arises from the absence of expected elements. Just as art evolved through obstacles, so too could Death Stranding find ways for new heights, albeit grounded in its own narrative and mechanics.