Edited By
Maya Robinson

A heated discussion is brewing among gamers regarding the implementation of forced ray tracing in an upcoming title using the id Tech 8 engine. With opinions sharply divided, players question the necessity and optimization of this technology as the game's release approaches in May 2025.
Gamers express frustration over the trend of mandatory ray tracing, suggesting it may hinder gameplay for those with mid-range hardware. With the evolution of gameplay graphics, some believe that pushing new technologies without accommodating all gaming setups is reckless.
Key Themes from the Community:
Engine Specifications:
Many argue that forced ray tracing is inherent to the game engine, making it difficult to revert to traditional lighting methods. One user highlighted, "You can't just switch to baked lighting on a whim."
Performance Concerns:
Players fear their PCs will struggle to keep up, especially if they don't own high-end graphics cards. A comment sums it up: "I'm not sure how the game will run on my mid-range PC."
Development Implications:
Others tackle the idea that ray tracing could speed up development. As one gamer stated, "RT lighting is significantly quicker to iterate on in the engine."
Not everyone is on board with the changes.
"Completely unnecessary graphically it doesnโt look THAT much better than Eternal," one gamer expressed their concerns about the high requirements. In contrast, another player viewed ray tracing as a positive step, saying, "A full dynamic lighting system improves visual quality."
Responses range from cautious optimism to outright skepticism, highlighting a split in the community based on hardware capabilities and personal perspectives on graphical fidelity.
โก User Feedback: Controversy surrounds forced ray tracing, with many concerned about hardware demands.
๐ง Development Strategy: Pushing for dynamic lighting may streamline production for a larger game.
๐ Hardware Accessibility: Some voice fears that high PC requirements will alienate average gamers.
As the release date approaches, how the developers respond to this feedback remains to be seen. The community's unease raises the critical question: Is embracing ray tracing worth risking accessibility for a broader audience?