A former splash art director for Smite has raised alarms about Hi-Rez's new Artisans Program. Amid preparations for Smite 2, many worry the program prioritizes corporate profits over the artists' rights and needs.
In a recent online discussion, the ex-director stated, "This program is really a kick in the teeth by comparison," highlighting issues such as high levels of control by Hi-Rez and minimal compensation for those involved.
Exploitation of Artists
Various commenters mirror concerns about the program's exploitation of artists' passion, making it seem like unpaid labor is being valued over fair compensation.
Comparisons to Successful Models
Users are advising Hi-Rez to consider other models, such as Warframeโs Tennogen system, which allows community-created skins with a 30% revenue split for creators instead of 20% offered by Hi-Rez.
Community Backlash
Comments reflect a strong nostalgia for a time when Hi-Rez valued its artists. "You are telling me the company that is doing amateurish edits of already existing art pieces Unfathomable," noted a commenter, pushing back against the companyโs current direction.
"This isn't for new people; itโs designed for those who make Smite stuff to get it to be official," a user remarked, illustrating discontent with the program's design.
Feedback has been overwhelmingly negative, with many users expressing feelings of betrayal. One comment read, "Thanks for sharing this; you know things have gone severely downhill when a former employee warns other artists about exploitation."
๐ซ 20% Revenue Share: Artists receive only a fraction of potential earnings, leading to skepticism about fair compensation.
๐ Permanent Ownership: All art created under the program belongs to Hi-Rez indefinitely, stifling artists' portfolios.
๐ค Need for Fair Contracts: Clearer agreements could mitigate exploitation, helping both the studio and artists.
Given the urgency of these concerns, many hope Hi-Rez reconsiders its approach to artist engagement and creates a more equitable environment. Artists deserve respect for their contributions, especially as developments for Smite 2 rapidly approach.