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Fov issues cause motion sickness in gamers

FOV Adjustment Issues | Players Report Motion Sickness in New Game

By

Maria Chen

Mar 10, 2026, 07:20 PM

Edited By

Marco Silva

2 minutes of duration

A group of gamers showing discomfort while playing, highlighting the effects of limited field of view in a video game, with one player clutching their head.
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A growing number of players are voicing concerns over field of view (FOV) settings in a popular game, as many report feelings of motion sickness during gameplay. The issue, highlighted by one player on forums, has sparked a broader discussion about the limitations and impacts of the current FOV cap.

Players Feel Claustrophobic

Players are expressing frustration over the cap of 105 in-game, claiming it feels more like 85. One player noted, "Loving the game but, yes this has been like my only complaint as well." This sentiment is echoed across various comments, indicating a widespread discomfort among the community.

Sprinting FOV Changes Concerning

Many players find the FOV change when sprinting jarring and have called for an option to disable this adjustment. One commenter pointed out, I was also put off by my sens feeling very different while running. Players are seeking consistency as they navigate the gameโ€™s mechanics.

Potential Solutions and Feedback

Suggestions to mitigate motion sickness include adjusting the motion blur settings. For example, one player mentioned, "Have you tried turning off the motion-blur? Some games I just cannot play with it on without getting a little queasy." Such feedback shows player engagement, but concerns remain about the base FOV configuration.

"This has been my only complaint as well," said a player, highlighting the ongoing discussion about FOV.

Key Points

  • Players report feeling motion sickness due to a constrictive FOV setting;

  • 105 FOV not reflecting true perception, likened to around 85;

  • Sprinting adjustments create additional discomfort;

  • Community seeks options for more customization;

  • Suggestions include turning off motion blur to ease symptoms.

As the game continues to gain traction in 2026, developers will need to consider player feedback seriously. How will they address these pressing concerns?

Looking Ahead in Gaming Adjustments

Given the strong push from players, developers may roll out a patch within the next few months to address the FOV concerns. Experts estimate there's a strong chance of introducing a customizable FOV option, with around a 70% likelihood based on player feedback trends. Increasing awareness of motion sickness issues should prompt other developers to prioritize accessibility in their designs moving forward. With the growing demand for player-centric adjustments, itโ€™s likely that we will see more transparency from game creators about in-game mechanics and settings.

Historical Echoes of Player Feedback

In the realm of gaming, this scenario is reminiscent of the console transition era, particularly the Nintendo 64's early missteps with 3D graphics. Many players felt overwhelmed by the new perspective, leading to widespread complaints. Just as developers eventually tuned their designs to enhance player experience, today's game makers face a similar turning point. Momentum can shift swiftly, making it crucial for developers to listen carefully and adapt. As history shows, embracing feedback can often transform a game from a fleeting title into a beloved classic.