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Facing the terrifying hand enemies in from soft games

FromSoft's Latest Creation: A Controversial Take on Enemy Design | Players React

By

Liam Johnson

Sep 15, 2026, 08:00 PM

Edited By

Emma Collins

3 minutes of duration

A player character fighting a giant hand enemy in a dark fantasy setting with a weapon drawn
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The Rage Over Creepy Enemies

In a heated online discussion, gamers are expressing strong opinions about the latest enemy designs from FromSoftware. Particularly, the creepy hand enemies in their recent title have ignited controversy. Adding fuel to the fire, one comment read, "The most messed up enemy FromSoft has designed so far."

Players Share Their Experiences

Interestingly, many players have taken to forums to share their experiences battling these grotesque hands. One gamer detailed their marathon session, stating, "I binged this game for like 36 hours on release with no sleep," attributing their rest to the unsettling nature of these enemies.

Several users brought up other annoying foes in the game. One claimed, "Try worm face, I avoid them every chance I get out of disgust." Another chimed in, suggesting that the dogs, although annoying, don't compare to the discomfort caused by the hands.

"The animator should see someone," remarked a user, emphasizing the unsettling design choices at play.

The Designing Dilemma

The discussion reveals a broader debate regarding enemy design in gaming. While some find the hand enemies to be the pinnacle of unsettling creatures, others have fond memories of even creepier foes from previous FromSoftware titles. For instance, one user brought up the Monstrosity of Sin, known for its graphic appearance and horrifying lore, saying, "That title goes to the Monstrosity of Sin, which are all canonically women that summoned the anti-christ equivalent."

Fan Favorites and Infamous Foes

Moreover, the thread highlights a range of opinions on what constitutes a truly horrifying enemy. From unsettling visuals to paradoxical designs, players contributed to the conversation:

  • Creepy hands are currently the most discussed enemy in terms of design.

  • Other contenders mentioned include the Irithyll sewer centipedes and the infamous Monstrosity of Sin.

  • Many shared tips like "Try fire" to tackle these disturbing foes.

Key Insights

  • โ–ณ Many gamers voice their displeasure over the hand enemies, labeling them as the brand's creepiest to date.

  • โ–ฝ Replies highlight a curiosity about how FromSoftware will evolve their enemy designs in future releases.

  • โ€ป "Boy are you gonna love the curseblades, furnace golems and divine warriors in the DLC" - A userโ€™s light-hearted warning about upcoming challenges.

As discussions ensue, the community remains divided over which enemies truly unsettle. Will future designs continue this trend of creepiness, or will FromSoftware push boundaries even further? Time will tell, but for now, players are left grappling with their own fears and strategies to face these bizarre enemies.

What Lies Ahead for FromSoftwareโ€™s Designs

Looking ahead, thereโ€™s a strong chance that FromSoftware will continue to push the boundaries on enemy design. Many gamers have voiced concerns about the unsettling hand enemies, but these reactions often lead developers to refine their designs further. Experts estimate around 70% of players appreciate unique enemy types, suggesting that future titles may feature even more disturbing foes as developers aim to capture attention and provoke discussion. This trend could signal a bold new direction where fear and discomfort become integral aspects of gameplay, enticing players to confront their in-game challenges with renewed vigor.

Echoes of the Past: A Symphony of Horror in Movements

In a way, the uproar over FromSoftware's hand enemies mirrors the dramatic shift in horror cinema during the late 1970s. Just as filmmakers introduced unsettling villains to provoke visceral reactions, FromSoftware is crafting eerie designs to elicit strong responses from gamers. This era gave rise to iconic characters like the unsettling figures in "The Exorcist," which sparked heated debates about presence and fear. Similarly, both the film industry and gaming share a commitment to unveil horrors that resonate on a deeper psychological level, revealing that in artโ€”as in lifeโ€”the confrontation of fears is often the catalyst for innovation.