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Exploring from software's unique take on game difficulty

FromSoftware's Game Difficulty | Fresh Perspectives Emerge

By

Sana Abdul-Jabbar

Dec 31, 2025, 06:48 AM

Edited By

Samir Patel

Updated

Dec 31, 2025, 12:36 PM

2 minutes of duration

A player struggling against a tough boss in a dark fantasy game setting, surrounded by eerie landscapes.
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FromSoftware's approach to game difficulty continues to spark debate among gamers, especially after the release of Elden Ring in 2025. A mix of positive and negative sentiments are surfacing in online forums as players grapple with what defines challenge versus design in these titles.

A Balanced Argument or Just Tough?

Recent discussions reveal diverging opinions. Some players argue that Dark Souls and similar titles are not "brutally difficult" but rather fair and balanced. One commenter emphasized, "Dark Souls has never been a brutally difficult game and that has never been the appeal." This perspective highlights the unique artistry and ambiance the studio incorporates into gameplay.

However, others believe comments downplaying difficulty miss the mark. "It feels like youโ€™re treating the bosses as โ€˜difficulty not designโ€™ and levels as the entirety of the design part," remarked a player. This tension reflects ongoing concerns about how challenge translates into gameplay experience.

Mixed Views on Storytelling and Accessibility

Critiques about FromSoftware's storytelling also emerged. "Storytelling is not their strong point," another player noted, reflecting confusion on game narratives despite multiple playthroughs. This raises questions about whether the complex tales enhance or detract from the overall experience.

On the accessibility front, some feel that introducing difficulty choices could undermine the integrity of the games. "Depending on how many difficulties there are it just reeks of a lack of confidence in their game," stated another. This shows a clear division among gamers regarding accessibility versus maintaining the essence of challenge.

Emotional Pulses and Broader Implications

The ongoing dialogue resonates with many. While thereโ€™s appreciation for the challenge, frustration lingers over certain encounters, like with the boss fight against Consort Radahn, described to prioritize spectacle over substance.

Key Insights

  • โš–๏ธ Difficulty vs. Design: Some claim difficulty should not overshadow strong design elements.

  • ๐Ÿ“– Storytelling Issues: Repeated playthroughs have not clarified narratives for many gamers.

  • ๐ŸŒ Accessibility Debate: Difficulty choices risk fragmenting the gaming experience.

In essence, these conversations reflect a deep commitment to FromSoftware's games, even as opinions split on various aspects. As debates grow, the community appears poised to continue exploring new dimensions in gameplay philosophy, ensuring these discussions remain dynamic in the ever-evolving gaming landscape.