Edited By
Carlos Gomez

A heated discussion has erupted among fans of FromSoftware's latest titles regarding the lack of cutscenes for certain characters in the new DLC, particularly around Bayle, Rellana, and Romina. Comments posted on various forums reveal significant frustration over storytelling choices as players dissect the narrative techniques used in-game.
Players are questioning FromSoftware's decision to reserve cinematic sequences for some characters while leaving others without the same treatment. As one commenter noted, "Bayle doesnโt need a cutscene, he is the cutscene." This sentiment reflects the strong feeling that Bayle's dramatic entrance sufficed in fulfilling his narrative impact, overshadowing that of other characters.
On the opposite side, the absence of cutscenes for vital characters like Rellana and Romina has sparked an outcry. Many express that these characters deserve more lore and development, with one fan lamenting, "Romina could just use any extra lore she can get. She hardly has any info to her name."
Players also addressed the pacing of in-game areas and transitions. For instance, a user commented, "Could you imagine not spending 3 minutes watching the Dectus lift? The game would have been struggling to keep me interested without that."
Narrative Fairness: Players are divided on the perceived fairness of character development and presentation, questioning why some characters receive more attention than others.
Gameplay Experience: The pacing and aesthetics of cutscenes are vital to the gameplay experience. Many players seek a balance between narrative and engaging gameplay.
Cinematic Value: Aesthetic quality in boss fights has been a significant point of discussion, with fans appreciating the visuals while questioning decisions behind cutscene placements.
"After everything I went through that damn shortcut deserved a cutscene." - A frustrated gamer
While many gamers celebrate Bayle's introduction, the overall sentiment is mixed. The lack of cinematic sequences for other crucial characters has led fans to call for more cohesive storytelling.
๐ฅ "Bayle had one of the most aesthetic boss fights I have ever seen."
โ Why are some characters sidelined in narrative depth?
๐ฎ Several fans argue that cutscenes were traditionally used to enrich storytelling but felt absent in key moments of the DLC.
In summary, as discussions continue in user boards, FromSoftware must navigate the waters of fan expectations against their creative vision. The community's voice could influence future choices in storytelling and character engagement.
Thereโs a strong chance that FromSoftware will respond to community feedback by incorporating more cutscenes and developing the narratives of sidelined characters like Rellana and Romina in future updates or expansions. This could be driven by player demand for richer storytelling, with experts estimating around a 70% probability that the studio will attempt to balance cinematic presentations across their character roster. Furthermore, as player engagement continues to shape game dynamics, FromSoftware might consider a more interactive approach to lore dissemination, perhaps through events or community quests, to solidify its fan base and enhance overall gameplay experience.
Drawing a parallel to the 1990s when comic book companies faced backlash for underdeveloped side characters, one can see a striking similarity in the current gaming discourse. Just like publishers had to listen to fans and revamp narratives to create richer worlds, FromSoftware may feel pressure to adjust its storytelling strategy. Characters that initially faded into the background, like Rellana and Romina, could rise to prominence following such shifts. This situation highlights how audience engagement can drive creative directions, turning seemingly minor players into pivotal figures in the narrative landscape.