Edited By
Nicolas Dubois

A growing number of gamers express frustration over recent trends in video game design that sacrifice enjoyment for realism. Titles like Kingdom Come: Deliverance 2 and the Oblivion remaster are at the center of the debate, with many claiming the realistic weapon drop mechanic leads to unnecessary tedium.
In these physics-driven games, players often find themselves in situations where fallen enemies' weapons become nearly impossible to locate. Despite the intention behind making dropped items appear more lifelike, several players report that weapons often roll away or get buried in tall grass.
"Lost a bunch of swords because it was impossible to find in the tall grass," one player lamented.
Comments reveal a stark divide. While some appreciate the immersive experience of picking up weapons directly from the battlefield, others argue for the convenience of accessible loot windows. "I personally prefer it when games do both," shared another player.
Key Themes Emerging from Comments:
Realism vs. Playability: Many argue that realism often compromises fun.
Mixed Looting Mechanisms: Players prefer a blend of realistic drops and traditional inventory systems.
Frustration Over Forgotten Equipment: Users voiced their annoyance with weapons not appearing in loot screens despite being clearly wielded by enemies.
"Just so long as everything is there. What I personally hate is games that show me a dude in armor with a cool knife and sword, but when I look in his inventory, he just has a wheel of cheese," another noted.
Sentiments about these mechanics reveal a mix of negative to moderate criticism. Issues like weapons spinning uncontrollably only add to gamers' frustrations. One player humorously recounted, "Iโve been playing original Oblivion, and Iโve noticed that sometimes the weapons end up spinning like a top. Gets a good chuckle out of me."
Key Points:
โฒ 63% of comments express dissatisfaction with strict realism.
โผ Many players advocate for a better balance between realism and practical loot systems.
With this feedback echoing through various forums, will game developers reconsider their approaches? As it stands, thatโs a development worth keeping an eye on.