Edited By
Clara Evers
Players report ongoing issues with matchmaking and behavior problems as a closed beta struggles to maintain an active community.
Current sentiments in the gaming community highlight severe dissatisfaction with a recently launched closed beta, currently facing a dwindling player population. In the early phases, excitement brought approximately 150 players online, but recent activity shows only about 26 participants, prompting concerns over gameplay and community dynamics.
Low player numbers are causing significant challenges, particularly in matchmaking where novice players often face off against highly skilled teams due to a lack of adequate matchmaking algorithms.
One player remarked, "Most of the problems stem from the low player base." In many games, premade groups dominate the matches, leading to non-fair play experiences.
As the beta unfolds, players have noticed serious flaws in how matches are organized. The matchmaking system currently selects the first 10 players in the queue without consideration for skill levels. This has resulted in imbalanced matches, often like
"4x 1800+ vs 5 1300-1400" - a scenario that many found frustrating.
In response to these issues, voices online are calling for early removal of group play or at least some restrictions to ensure a better environment for newcomers. One gamer shared, "There does need to be more players," underscoring the need for a broader community to alleviate current concerns.
Beyond matchmaking mishaps, reports show a surge in toxic behavior during gameplay. Gamers are experiencing rampant griefing and blatant racism without substantial repercussions.
A player expressed dismay over the lack of moderation, stating, "Close to 50 reports, and no action taken." This lack of oversight not only affects the gaming experience but also raises serious questions regarding community management moving forward.
As enthusiasm wanes, it's no surprise that many players are looking elsewhere for gaming experiences. For instance, a competing game, Project Kongor, reportedly maintains a robust online presence with over 5,644 users active at the same time. This statistic reveals a troubling trend for the closed beta, suggesting that many are unwilling to tolerate its current shortcomings.
Son of Key Highlights:
๐ฅ Only 26 online players reported recently, down from initial 150.
โ๏ธ 3+ premade groups frequently overpower solo players, hurting new players.
โ Rampant griefing and racism largely go unchecked, leading to frustration.
๐ Many players are migrating to alternative games like Project Kongor.
Ultimately, these experiences raise a pressing question: will the developers step up their efforts to create a more inclusive, balanced gaming environment? Only time will tell if this closed beta can recover from early missteps.
Thereโs a strong chance that developers will ramp up their efforts to address the issues plaguing the closed beta. With the glaring decline from 150 to just 26 active players, experts estimate around a 70% possibility that adjustments will be made in the matchmaking algorithms to ensure fairer competition. Community pressure is mounting, and if changes donโt happen soon, itโs likely that even more players will migrate to alternatives like Project Kongor. This could prompt developers to introduce more immediate reforms, perhaps even involving community feedback sessions, to rebuild trust and engagement.
Looking back, this situation mirrors the early days of various multiplayer online games, similar to the launch struggles of titles like World of Warcraft back in 2004. Just as WoW faced player backlash due to imbalanced gameplay mechanics, leading to structural changes in community policies, the current closed beta might need to rethink its strategies to keep players engaged. A failure to do so could result in a mass exodus akin to what happened during Star Wars: The Old Republic's rocky start, reminding us how quickly enthusiasm can turn to frustration when gamers feel unheard.