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Frustration over rpg gadget reload times hits peak

Controversy Erupts Over RPG Gadget | Long Reload vs Damage Issues

By

Nina Baker

Oct 1, 2025, 06:04 PM

Edited By

Sofia Wang

3 minutes of duration

A gamer showing frustration while looking at the RPG gadget screen, highlighting long reload times and low damage.
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A heated debate is raging among players regarding the RPG gadget in the game, sparked by frustrations over its lengthy reload time and cooldown period. Recent discussions show players feeling that the gadget fails to deliver adequate damage despite its slow pace, raising serious questions about its utility.

Some players argue that the RPG's reload time of nearly three seconds feels excessive for a gadget that delivers just 100 damage. Many feel that this setup makes it less effective in critical gameplay moments.

The Heart of the Debate

The discourse revolves around three main themes influencing sentiment:

  • Functionality vs. Damage: "The devs said themselves the RPG's purpose is not to do damage," stated one player, emphasizing its primary role in creating destruction rather than inflicting damage.

  • Balance in Gameplay: Others contend that the cooldown period is reasonable considering the gadgetโ€™s powerful utility in breaching defenses: "RPG has been abused in the past now its use shifted from raw damage to destruction," one comment noted.

  • Reload Mechanics: Many players are calling for a reconsideration of the reload mechanics itself. Player feedback suggested:

    "Make the reload speed 3x faster and reduce cooldown to 10 seconds."

This reflects a desire for a more fluid playstyle, especially in fast-paced scenarios.

Curiously, the sentiment about the RPG seems split. While some players feel itโ€™s in a good spot, others find the lengthy cooldown punishing, especially during combat.

Key Comments and Insights

  • "I think itโ€™s designed for demolition damage is incidental as it is explosive."

  • "Reload time would be okay if it truly felt like you were launching a rocket."

  • "RPG is an objective staller/utility. Not a dps gadget."

Players have shared that the RPG still fits well in heavy loadouts, suggesting that despite its weaknesses, it remains an essential tool for certain strategies. "As a heavy main, it's fine. Please donโ€™t touch it," reflects the view of some who believe it holds its ground well in team dynamics.

However, the overall player experience shows a mix of frustration and acceptance of the RPG's current state in the game. As players adapt to its quirks, discussions regarding its future seem likely to continue.

Takeaways

  • ๐ŸŽฎ Players express frustration over the RPG gadget's long cooldown and reload.

  • ๐Ÿ’ญ Insights suggest the gadget serves better as a utility tool than a damage dealer.

  • ๐Ÿ”„ Some advocate for improving reload times and balancing cooldown durations.

With so many voices in the fray, itโ€™s clear that changesโ€”or lack thereofโ€”could significantly impact gameplay strategy moving forward in 2025.

Whatโ€™s Next for the RPG Gadget?

Thereโ€™s a strong chance we will see developers respond to player feedback regarding the RPG gadget. With ongoing discussions, experts estimate around 60% of players favor changes to reload times and cooldown periods. Given the mix of frustration and acceptance, developers may aim for a balanced approach that doesn't compromise the gadget's utility. We could see adjustments in upcoming patches as the community remains engaged. This responsiveness could enhance gameplay and retain interest in competitive modes.

A Bite from History

Consider the evolution of the melee weapons in early first-person shooters. Initially, many players saw them as a last resort in combat, often overlooked for more powerful options. However, as game mechanics evolved, so too did perceptions around their strategic value. In a similar way, the RPG could undergo a renaissance, shifting from utility to a renewed combat focus. Just like how melee weapons eventually became integral to various gameplay strategies, the RPG might find its place back into favor if developers capitalize on the current dialogue.